Team Trial/Team Selection Criteria/Performance Evaluations/Assessments

Soccer Assessment Stations 

We will use each datum from the following criteria based on a 100 point scale during team "Trials" with absolute scoring recorded in the chart at the bottom. Students wishing to earn a spot on the soccer team roster should work on improving in the areas listed below throughout the year and especially during the off-season.
These activities are valid measurements of basic soccer skill, sport and health-related physical fitness, and tactical knowledge/application:
*Indicated through research. (One example of this research is at left under "Developing a Comprehensive Player Profile").
*Based on our past season assessments/player status.
*Proven through anonymous player questionnaire comparison to starting rosters.
*Several "A" graded players moved on to play DI, II, and III soccer and/or other college sports.

Day 1

Criterion #1: 50-Yard Ball Handling Course- Begin with ball on the goal line. Field markers are placed at five yard intervals in a line to the 25 yard line. Player dribbles the ball on alternating sides of markers to the 25 yard line, turns around last marker and returns through same line of cones. Player may only use legal body surfaces to carry the soccer ball. Legal surfaces include feet, knees, head and any other surface without intentionally handling the ball. Clock starts as soon as the ball moves from the goal line and stops when ball is stationary on goal line. Although this appears to be a rudimentary activity, there is a direct correlation with the score of this test and ball-handling ability. Beyond measuring individual ball skill/ball ownership, it also tests agility, speed, reaction time, balance, and coordination-- all sport-related components of physical fitness that are essential to soccer. 

Criterion #2: 50-Yard Ball Handling Shuttle Run
- Begin with ball on goal line. Player dribbles while using only legal body surfaces, to 25-yard line. Ball must touch or pass 25-yard line before player returns with ball to point of origin. Clock begins when ball moves from origin on goal line and stops when ball is stationary anywhere on same starting goal line. Best of two attempts. This test measures speed, ball-handling skills, coordination, and agility.

Criterion #3: Continuous Juggling- Player begins on coach's signal and may use legs, chest, feet, head, shoulders or any legal body surface without intentionally handling ball while attempting to keep ball in the air. Ball may not touch ground. Player may begin by tossing ball one time with hands. Player then volleys the ball as many consecutive times as possible without allowing it to touch the ground. Best of two attempts. Highest possible score is 50 repetitions for 5 points. Each 10 consecutive juggles = 1 point. Juggling demonstrates a player's ability to gauge/predict ball behavior, tests contact point selection (head, knees, laces etc.), measures volleying ability, and assesses gross motor skills. It also tests reaction time, coordination, and balance while indicating capacity to anticipate where to move your body in relationship to where the ball will land. This skill also expresses ball mastery and is directly applicable to game situations.

Criterion #4: Agility T-Test- Four field markers set up in the shape of a letter “T” with the starting marker at far side of yard line number markers, one marker at the sideline (approx. 10 yards between), and two markers-- each five yards to sides of middle marker. Clock begins at first gross body movement. Athlete must keep shoulders square (parallel) to sideline and feet perpendicular to the sideline during the entire test. Athlete runs forward and touches marker with hand. Athlete then slides right and touches right marker with hand. Athlete then slides back past middle marker and touches left marker with hand. Athlete then slides back to middle and touches the middle marker. Athlete then runs in reverse towards point of origin. Clock stops when athlete reaches starting line. Athlete must touch each marker as designated above. This test is an accurate measurement of agility. Agility is a critical component of sport/skill related physical fitness that soccer players must possess.

Criterion #5: 50 Yard Agility Shuttle Run- Without a ball, the athlete begins on the goal line and runs to the first agility pole placed on the five yard line. After she touches the agility pole with her hand, she runs back to the goal line and touches it with her foot or hand. She repeats the pattern to the agility pole set on the 10 yard line and completes the test by running past the 20 yard line. The clock stops as the athlete passes the 20. This test measures soccer-specific agility and speed. 

Criterion #6: One-Bounce-
 Player begins standing on goal line and may pick up ball to begin activity. Player must allow ball to bounce exactly one time before lifting ball back into the air with any legal body surface such as laces, head, knees etc. Ball must bounce exactly one time between each repeated contact. Player advances the ball across the field between bounces. 5 points for players making it to the opposite goal line (100 yards), 4 points for players making it to the opposite 10 yard line (90 yards), opposite 20 = 3 points, opposite 30 = 2 points, opposite 40 = 1 point. 50 or closer = 0 points. Best of two attempts. This test reflects the ability to predict and react to ball behavior (where a ball will bounce/how high/far, predict where the ball will land and the ability to move to an appropriate spot after considering spin, height etc.), agility, reaction time, balance, and coordination. The ability to quickly assess ball behavior and react to it are essential soccer skills.

Criterion #7: One Mile Run- Player runs one mile counterclockwise on the track which is slightly more than four laps on our home track. For this test, athletes should wear sneakers or track footwear. Soccer players must demonstrate cardiovascular/cardiorespiratory fitness which is part of health-related physical fitness. Our most effective strikers with the highest work-rates will run more than seven miles during one soccer match. Even our goalkeepers must possess cardiovascular fitness in cases of games where we need to pull the keeper out of the cage in order to play the entire field and perhaps make multiple and consecutive 100 yard runs.

Day 2

Criterion #8: Endurance Run- Athletes should wear running sneakers for this test. Player jogs at a moderate pace counterclockwise around the track for 60 minutes and a minimum of 20 laps without walking or stopping. If athlete stops jogging at a moderate pace at any time and for any reason before 60 minutes/20 laps, she fails the test. Tie your shoes and make sure you don't need to use the restroom before the test. Most soccer players move an average of seven miles per game, and some move as many as 9.5 miles (see Article 10 at left.) 5 points for athletes who make it through the designated time and distance without stopping or moving slower than a moderate pace. Soccer players must demonstrate cardiovascular/cardiorespiratory aerobic endurance/fitness which is part of health-related physical fitness.

Criterion #9: Distance shots while dribbling- Player begins to dribble towards goal from at least the 25-yard line and shoots ball before it crosses the 18-yard line. Ball may neither stop rolling nor pass the 18 yard line before being kicked. Total of five attempts. To earn one point, the ball must pass into the goal in the air. This test measures basic shooting skill. Without defensive pressure, top level shooters should be able to easily earn 5 points. To make the test uniform, we will utilize the same brand and model of soccer balls all inflated to the same air pressure. Total possible points = 5. This test measures basic shooting ability.

Criterion #10 One-Time Drop Shots- Five one-time shots off of moderately weighted pass from corner of 6. Ball may not pass the 18 before shooting. Ball passing into the goal in the air = one point. Without defensive pressure, top level shooters should be able to easily earn 5 points. Total possible score = 5.

Criterion #11: Direct Kick Distance- Player places ball on the goal line. On the coach's signal, she kicks the ball in the air as far as possible. Best of two tries. 50 or more yards in the air = 5 points.  40-49 yards = 4.  30-39 = 3.  20-29 = 2 points. Less than 20 yards is one point. 

Criterion #12: Penalty Shots- 5 consecutive penalty shots. One point for each ball passing into the goal in the air. Zero points for a ball hitting the keeper or hitting the ground before crossing into the goal. The keeper remains stationary in the center of the goal in gunslinger position while she protects herself from shots directed at her.

Criterion #13: One-Touch Passing- Five attempts off of a controlled but heavily-weighted pass from corner of 6. Must pass the ball on the ground into the goal from outside the 18 with heavy weight. i.e. The return pass into the PUG goal must travel at a game-realistic pace or no points are awarded for that ball.  

Day 3

Criterion #14: Beep Test- All players, including goalkeepers (as described above under the 1 Mile Run Test) must possess the ability to work at levels bordering lactate threshold and at sustained high cardiac and respiratory outputs. Anaerobic Cardiovascular Fitness. Levels 1-10 correspond to points awarded. Must complete entire level to earn corresponding points.

Criterion #15: Ability to win/redirect the ball from the air-The coach will punt five balls so they fall somewhere within the 18. The player begins on the goal line in the cage and approaches the punted ball after it is punted. Each time the player is able to touch or redirect the ball before it touches the ground, she earns one point. The player may use head, feet, legs, chest or any legal playing surface to redirect the ball. If the ball bounces before she touches it, she earns no points for that ball. We will redo misplaced punts. Winning balls in the air has been an area of deficiency for our team during past seasons. This test indicates the ability to win a ball from the air by judging where it will land and moving body to the most appropriate spot (agility, balance etc.) Total possible score = 5 points.

Criterion #16: 40 Yard Sprint- Player begins at the 40 yard line. On the first gross body movement, the coach starts the clock. The clock stops when the player passes the goal line. This test measures game-related speed. Standards TBA.

Days 3 and 4
Criterion #17: Coachability/Attitude- The coaches will observe players' ability to adapt to coaching cues. Coaches will also be looking for general attitudes that would contribute to a team environment. e.g. Does the player interact effectively with teammates on and off the field? Is she honest and does she have integrity? Does the player learn from mistakes and move forward with self-guidance and a positive attitude? Does the player jog on and off the field, exhibit positive body language, engage in active listening, assimilate into groups other than her friends...? Can the player communicate effectively with the coach? A rubric will reflect a point scale ranging from 0-5 points.    

Criterion #18: Game Performance-
 After we complete the above evaluations, the coaches will observe players during small-sided (5 vs. 5/6 vs. 6 etc.) and full field games and assess performance according to tactical/technical ability based on a 10 point scale. Other items observed by coaches include passing, receiving, moving off ball/tactical awareness, intelligent aggressiveness, anticipation of passes, level of passion when playing, winning 50/50 balls, ball ownership, and other game-related performance measures. The rubric will reflect a point scale ranging from 0-10. The scores of games do not matter.

Anonymous Roster Suggestion. Each player will anonymously complete a suggested starting varsity roster based on her observations during Team Trials. It is important that players use authentic opinions based ONLY on level of soccer skill, tactics, and physical fitness. Players are forbidden to discuss their selections at any time before and during this process. Selections must not be based on friendships, campaigning, discussions with others or anything other than personal beliefs and observations.

Overall Player Grade            



























Below 65

50 Yd. Ball Hand. Standard

50 Yd. Ball Shuttle Standard

T-Test Standard

1 Mile             50 Yard Shuttle   40 Yard Dash

< 15 seconds=5


< 10 seconds=5


 < 10 seconds=5


< 6:00 =5


<10.75 = 5
<5.1 = 5

15.01-16 seconds=4

10.01-10.5 seconds=4

10.01-10.5= 4

6:01-6:41 =4

10.75-11=4   5.1-5.4 = 4

16.01-17 seconds=3


10.51-11= 3

6:42-7:22 =3

11.01-11.25=3   5.5-5.8 = 3

17.01-18 seconds=2


11.01-11.5= 2


 11.26-11.50=2  5.9-6.2 = 2



>11.5 = 1

> 8:03 =1

11.51>=1   >6.2 = 1