Team Trials/Selection Criteria/Performance Evaluations/Assessments

Crestwood Girls' Lacrosse Team Selection Criteria

We will use each datum from the following eight criteria based on a 100 point scale during evaluations. 
These activities are valid measurements of basic lacrosse skill, sport and health-related physical fitness, and tactical knowledge/application:
*Indicated through research. (One example of this research is at left under "Developing a Comprehensive Player Profile").
*Based on our past season assessments/player status.
*Proven through anonymous player questionnaire comparison to starting rosters.
*Several "A" graded players moved on to play sports at the collegiate level.

*Warm-up independently for 10-12 minutes*
Criterion #1: Agility T-Test without a stick.
Four agility poles are set up in a traditional T-Test format. The clock begins on the first gross body movement. The athlete runs forward from the first pole and touches the pole placed in front of and 10 yards across the gym using the locomotor skill of sliding and proceeds to the stick placed to the left (or right) stick five yards away. The athlete then slides in the opposite direction, passing the stick in the center and touching the pole at the far right. Athlete then slides back to the middle stick and touches it. Athlete then runs in reverse past the point of origin. Shoulders must remain parallel and feet perpendicular to front line during the entire test. The clock stops as the player passes the beginning position. Best of two attempts. Athlete must touch each pole as described above. We will demonstrate the activity before the test. This test measures agility and speed which are crucial sport-related parts of physical fitness and lacrosse. Total 5 points possible.

Criterion #2: 50 Yard Agility Shuttle. Without a stick or ball the player begins on the goal line. On the first large body movement, the clock begins as the player runs to and touches the agility pole place five yards away. She then returns to the goal line and touches it with her foot. She then repeats the process with the next agility pole placed 10 yards away. Then the athlete runs past the finish lines which is 20 yards from starting point. Total 5 points possible.  

Criterion #3: Zigzag Test with stick and ball.
 Five agility poles are set up in a line at approximately five-yard intervals beginning five yards away from starting line and ending at the opposite side of the gym. The clock starts with the first gross body movement from the starting line. The athlete cradles the ball in her stick and runs on alternating sides of agility poles using her favorite dodge technique(s). When she reaches the last pole, she runs a circle around it and returns using the same pattern. The clock stops when the player and stick (with ball in it) cross the point of origin. This test measures speed, agility, and basic cradling ability. Total 5 points possible.

Criterion #4: Shuttle with stick and ball. Clock begins at the first gross body movement. The athlete begins on the sideline and runs to the opposite side of the gym while cradling the ball. Athlete must travel around the agility pole at the opposite line and return to the starting point with ball and stick. Clock stops when player and stick (with the ball in it) reaches or passes the point of origin. We will demonstrate the activity before the test. This test measures speed and basic cradling ability. Total 5 points possible. 

Criterion #5: Half Mile Run with stick and ball.
The athletes run in 4 small heats, 9.5 full laps around the gym which equals approximately 1/2 mile. Clock begins at coach's signal. Finishing time is when the player and ball cross the finishing line. If athlete cuts inside cones at corners, she is  automatically disqualified. Each heat has a 5-minute time limit. This test measures the health-related physical fitness components of cardiovascular fitness and muscular endurance as well as basic cradling ability. Total 5 points possible. 

Criterion #6: Self Catch/Throw Repetitions.
The athlete must use the stick to throw a ball at a target, at a predetermined distance and must catch the ball. Best of 10. Ten throws and catches = 10 points. Eight catches and throws = 8 points. etc. Athletes will have an opportunity to practice before the test. This test demonstrates the sport related fitness components of balance, agility, reaction time, coordination, and speed as well as basic catching and throwing ability. Total 10 points possible.

Criterion #7: Basic Catching and Throwing Test. The player begins jogging towards the coach from the bleachers. The coach throws a moderately-weighted pass to the player as she jogs. The player catches the ball and throws it back to the coach before taking more than four steps after the catch. The player turns back, jogs to the bleachers and begins the process again. Total of 5 passes/throw. Two points for each catch and accurate throw. Poor passes from coaches will be repeated without penalty. Total 10 points possible. 

Criterion #8: Ground Ball Pickup. Five balls placed between two cones in the center of the gym width-wise. Player begins at the sideline and runs between the cones where the balls are located and scoops one ball. The athlete must continue running forward after the scoop and touch the farthest sideline with one or both feet before dropping the ball. The clock begins upon the first gross body movement and stops when the player's foot touches the sideline after pickup up the last ball. Before the test, we will demonstrate the activity. This test measures agility, balance, coordination, speed, and basic scooping ability. Score will be based on time. Total possible score of 5 points.  

Criterion #9: 20 Yard Beep Test. Without a stick or ball, the athlete completes as many levels to 10 as possible. If the player does not make the appropriate audio cue/line mark, she qualifies at the previous level. i.e. To earn a 10, the athlete must complete the end of level 10. Level 10 = 10 points. Level 9 = 9 points etc. This test measures anaerobic fitness/lactate threshold tolerance. Total 10 points possible.

Criterion #10: Standing Vertical Jump. The athlete stands stationary below the touch area on the wall. She then jumps and reaches as high as possible on the target. The ability to jump vertically during draws, receptions/interceptions, shooting etc. is an important lacrosse skill. Best of two attempts. Total 5 points possible. 
Criterion #11: 40 Yard Dash. Speed is an essential part of lacrosse. Total 5 points possible.  

Criterion #12:
Coachability/Attitude- The coaches will observe overall attitude. Players must be willing and able to adapt to coaching cues. Coaches will also be looking for general attitudes that would contribute to a team environment. e.g. Does the player interact effectively with teammates on and off the field? Is she honest and does she have integrity? Does the player learn from mistakes and move forward with self-guidance and a positive attitude? Does the player jog on and off the field? Can the athlete communicate effectively with coaches? The rubric will reflect a point scale ranging from 0-10 points.    

Criterion #13: Warm-Up Observation.
 The coaches will observe players as they perform the following warm-up activities. Total points possible = 5. The movements demonstrate basic physical fitness and the ability to follow instructions while transferring auditory/visual cues to physical movement (Simple measures of coachability and Athletic IQ.)   
1. 10 Minute Warm-Up Jog. Players should be able to jog at an easy to moderate pace for 10 minutes without stopping.
2. Active/Dynamic Stretching. Players should be able to follow simple instructions related to this warm-up phase.
3. Agility Movements. The coach will demonstrate a variety of agility activities and observe player's execution of the activities.
4. Strides. The coach will demonstrate a variety of coordination-related activities and observe each player's ability to emulate the movements. 
Players should be able to complete each movement as demonstrated.

Criterion #14: Small-Sided and/or Full Field Game Performance.
Coaches observe each player during small-sided and/or full field games in terms of technical skill, tactical knowledge, intelligent aggressiveness, and other game-related factors, the biggest of which is MOVING OFF BALL. Coaches do not focus on the final score of games but they do notice passion to play. Individual skills and tactical knowledge/application are what coaches are observing. 10 = Perfect Game Performance/Needs No Improvement. 9-8 = Above Average Game Performance. 7-6 = Average Game Performance. 5-4 = Below Average. 3-2 = Deficient in Technical Skill and/or Tactical Awareness...Very Poor Game Performance. <2 = Shows no technical skill or tactical awareness/application. Individual skills include passing/shooting/throwing, catching, cradling, scooping, dodging, principles of 1 vs. 1 defending (body shape/channeling/stick position/goal side/tracking runner/no ball-watching etc.), moving off ball offensively and defensively, effectively communicating with teammates etc. etc. Total 10 possible points.

Criterion #15: One-mile run.
On the track, athletes run from the 1600 meter mark and complete four + laps. Score based on time. Total possible score = 5 points.  

Anonymous Roster Suggestion. Each player will anonymously complete a suggested starting varsity roster based on their observations during Team Trials. It is important that players use authentic opinions based ONLY on level of lacrosse skill, tactics, and physical fitness. Players are forbidden to discuss their selections at any time before and during this process. Selections must not be based on friendships, campaigning, discussions with others or anything other than personal beliefs.

Letter Grade


Percent Grade


4.0 Scale




































Below 65