US Lacrosse


Endorsed by the
National Federation
of State High School
Associations
2012
WOMEN'S
RULE BOOK
Official Rules for Girls and Women's Lacrosse

SAFETY AND RESPONSIBILITY
Participants in women’s lacrosse must be aware of the Official Rules for Girls
& Women’s Lacrosse and are expected to play, coach, officiate and spectate
according to the spirit and intent of the women’s game. Emphasis is placed on
safety and good sportsmanship. Everyone involved with the women’s game must act
with consideration for the safety of others. Players must ensure that their behavior,
equipment and uniform conform to all required and allowable standards, as defined
by US Lacrosse rules. Coaches must ensure that they are teaching their players to
play by the rules of the women’s game and should participate in continuing lacrossespecific
education and training that helps them to understand and teach new rules
and address safety concerns. Umpires must ensure fair and safe play by consistently
enforcing the rules and by participating in continuing lacrosse-specific education
and training that helps them to understand and interpret new rules. Spectators must
contribute to a safe-play environment by demonstrating positive and sportsmanlike
conduct and by understanding and appreciating the unique rules and culture of the
women’s game.
IMPLEMENTATION AND AUTHORITY
The US Lacrosse Women’s Division Rules Subcommittee is responsible for
establishing, reviewing, maintaining, and disseminating the rules of women’s lacrosse
for all levels of play except for NCAA collegiate play. US Lacrosse offers the public
the opportunity to suggest rule changes to the Rules Committee through written
submission by June 1st each year. Each June, the Rules Committee meets to review
and discuss rule suggestions and any relevant injury surveillance data before making
their recommendations to the Women's Game Committee. The Women’s Rules are
annually voted on in September by the US Lacrosse Board of Directors and are issued
under the authority of US Lacrosse as the official rules for women’s intercollegiate
associate (college club) team play, girls youth (U15) play and are endorsed by the
National Federation of State High School Associations as the official rules for girls'
and women’s lacrosse.
AVAILABILITY OF THE RULES
Information about the rules and about the purchase of rulebooks can be found on the
US Lacrosse web site at www.uslacrosse.org
US LACROSSE - WOMEN'S GAME RULES SUB-COMMITTEE
Lissa Fickert, Chair
Liz Brush
Sue Diffenderffer
Amy McCleary
Kristen Murray
Laurette Payette
Dee Stephan
Group Representatives
Ericka Leslie
USL Women’s Game
Officials Sub-Committee
Susie Ganzenmuller
Federation of International
Lacrosse
Jay Watts
National Federation of State
High School Associations
Celine Cunningham
National Collegiate Athletic
Association
Ex- Officio
Melissa Coyne
US Lacrosse Women’s
Game Director
Jenn Eames, Chair
US Lacrosse Women’s
Game Committee Chair
If you would like more information about US Lacrosse programs, publications,
videos, or equipment please contact:
US Lacrosse National Headquarters
113 West University Parkway, Baltimore, MD 21210
410.235.6882 (PH) 410.366.6735 (FAX)
www.uslacrosse.org
Questions/comments regarding rules
or rule interpretations should be directed to:
Ericka Leslie
National Rules Interpreter
E-mail: eadheiser@aol.com
Lissa Fickert
Rules Subcommittee Chair
E-mail: uslrules@gmail.com
Cathy Russo
Youth Rules Interpreter
E-mail: uslyouthrules@gmail.com
www.uslacrosse.org/rules
Copyright 2012 - The contents of this publication may not be reproduced or
transmitted in any form without the written permission of US Lacrosse.
TABLE OF CONTENTS
US Lacrosse Philosophical Statement..................................................................2
Rule Changes 2012..................................................................................................3
Official US Lacrosse Rules......................................................................................5
Rule 1 – The Playing Area and Goals..........................................................5
Rule 2 – Equipment and Uniforms............................................................. 13
Rule 3 – Game Personnel........................................................................... 19
Rule 4 – Time Factors and Scoring........................................................... 24
Rule 5 – Play of the Game.......................................................................... 28
Rule 6 – Fouls................................................................................................. 41
Rule 7 – Penalty Administration................................................................. 48
Rule 8 – Definition of Terms........................................................................ 61
Rule 9 – Manufacturer’s Specifications....................................................67
Official Rules for Girls Youth Lacrosse.............................................................. 82
Appendix A: Arm Signals for Umpires................................................................ 90
Appendix B: Metric Conversions......................................................................... 95
Appendix C: Introducing Rule Changes............................................................ 96
Appendix D: US Lacrosse Policy-Blood on Uniforms.....................................97
Appendix E: Guidelines on Lightning................................................................. 99
Appendix F: NFHS Officials Code of Ethics..................................................100
Appendix G: NFHS Coaches Code of Ethics...............................................101
Appendix H: US Lacrosse Code of Ethics.....................................................102
Appendix I: Suggested Guidelines for Management of Concussion.......105
Appendix J: WCLA Official Rules.....................................................................106
Appendix K: 2013 Uniform Specifications......................................................107
Appendix L: NFHS Guidelines on Communicable Diseases.....................108
Index to the Rules..................................................................................................109
US LACROSSE PHILOSOPHICAL STATEMENT
The US Lacrosse rules contained in this booklet are designed to maintain the “spirit
of the game” and to ensure the safety of the players at all levels.
The spirit of the game includes the philosophy that:
1) the game should flow as continuously as possible, not burdened by an inordinate
number of rules requiring frequent stops during the game;
2) the outcome of the game should be determined by legal play by the players, not
by the interpretations of the rules by the umpires or by direction during play by
coaches;
3) players, coaches, and umpires should observe the intent of the rules, making a
sincere effort to observe them and not attempting to take advantage of them.
4) players, coaches, and umpires should be vigilant when playing, teaching and
enforcing the rules so that the safety of all players and the integrity of the game
are maintained.
If the game is played in this spirit and players are well coached in the intent and the
word of the rules, it is the hope of the Rules Committee that the game will be a safer
one to play and to officiate.
If a team refuses to comply with US Lacrosse rules, the team and its members will not
be permitted to participate in any US Lacrosse activity, to hire US Lacrosse officials,
or to play against another team allied with US Lacrosse. Officials of US Lacrosse
have the authority to suspend or refuse to officiate any game in which one or both
teams refuse to comply with the rules of US Lacrosse.
US LACROSSE MISSION
Through responsive and effective leadership, US Lacrosse strives to provide
programs and services to inspire participation while protecting the integrity of the
game.
2 -
- 3
RULES CHANGES FOR 2012
A screened background identifies each change or altered area of the rules.
Listed below are some of the changes for the 2012 season. Figures to the left
indicate the Rule and Section where the change has been made, while the page
number is listed on the right. Throughout the book the notation “AR” means
Approved Ruling.
Rule(s) Explanation Page(s)
3-5 Only the head coach or captain(s) will communicate with......................20
the umpires during play
4-3 The clock will now run in the last 2 minutes of each half if.....................24
there is a 10-goal differential.
4-4 Each team will have two timeouts during regulation time;.......................24
one timeout during overtime.
4-5 A suspended game may be terminated and considered complete.......25
by mutual agreement of the opposing coaches.
5-2 On the draw, the ball must be placed in the upper third of....................29
each head at its widest point.
5-22 All substitutions must be made through the substitution area................36
Substitutions may not take place after the draw is set.
6-1a Players may not reach into or cradle in the sphere...................................41
6-1b A player may not check toward the body.....................................................41
6-7 Offside will now be determined by the number of players for each......46
team who are behind the restraining line.
7-2 The free position shall be at the spot of the ball unless specifically.....48
directed by the rules.
7-6 Free position set up of offside foul by the attack will change.................49
7-11 Free position set up for defensive goal circle violation will change......51
7-28 Player receiving yellow or red card will serve 2-minute penalty and.....56
the team will play short below each restraining line.
7-32 Player game suspensions are served in team bench area. The............58
player may not participate in team activities.
8-def. Adjusted definition for “played.".....................................................................65
NEW OFFICIATING PROCEDURES
1. On the set up for the draw the official will now place the ball in such a way that it
sits between the sticks in the upper third of each head at its widest point.
2. The free position for offside fouls by the attack will now be taken at the spot
4 -
of the ball. The closest defender to the spot will take the free position, the
attack player with the ball will go 4m behind, and the attack player closest to the
restraining line will be moved back onside.
3. To aid the efficiency of the penalty administration, free positions shall be at the
spot of the ball unless specifically directed by the rules or the spot of the ball would
disadvantage the non-offending team.
4. The free position setup for goal circle fouls by the defense will change. The player
with the ball will be 12m from goal along the goal line extended with the offending
player placed 4m behind. This is still an indirect free position.
POINTS OF EMPHASIS FOR 2012
This section highlights areas of the game that the US Lacrosse Rules Subcommittee
believes warrant continued attention by placing a stronger emphasis on existing
rules. The committee requests that players, umpires and coaches concentrate on
the following areas:
Cross-check
Concern continues in regards to use of the shaft of the stick against an opponent’s
body as a defensive tactic. To emphasize that this is not an appropriate use of the
stick, a specific category for a cross-check foul has been added. A player may
not use the shaft of the stick to hit, push or displace an opponent. Umpires are
instructed to be particularly vigilant in recognizing this action as a foul and call it
immediately.
Obstruction of Free Space to Goal
It is paramount that this rule is enforced for the protection of the defense and to
ensure fairness to the attack. It must be consistently called on the players who
are in shooting space as defined by the rules. Repetitive violations of this rule by
a team should result in a warning and may result in cards. These penalties must
be considered and used appropriately for the safety of the defense players, and
to minimize the potential of attack players shooting unsafely. The attack player
continues to be held responsible for shooting safely and not dangerously propelling
the ball toward players in front of the goal.
Green Card
Umpires are encouraged to use the green card early in the game to be proactive
about delays instead of repeatedly redirecting or warning the offenders. In addition
to supporting efficiency in penalty administration, use of the green card for creeping,
failure to move as directed and other delays will assure that the game is fair for all
participants.
RULE 1
THE PLAYING AREA and GOALS
The Playing Area
Field Dimensions
Section 1. The playing area shall be rectangular and marked with a solid lined boundary.
The field should be between 110 to 140 yards from end line to end line; and between
60 to 70 yards from sideline to sideline. The goals shall be placed no more than 100
yards and no less than 90 yards apart, measured from goal line to goal line. There must
be a minimum of 10 yards and a maximum of 20 yards of space behind each goal line,
extending to the end line and running the width of the field. There must be a minimum
of 4m of space between the sideline boundary and the scorer’s table. There should be
at least 4m of space between the other sideline and any spectator area. There should
be 2m of space beyond each end line.
NOTE: For the foreseeable future no changes to the field dimensions or field
markings will be made.
Section 2. It shall be the host institution’s responsibility to see that the field is in
proper condition for safe play, and that the field is consistent with the Rules. Where
these field dimension requirements are not or cannot be met due to field space
limitations, play may take place if the visiting team has been notified in writing prior to
the day of the game and personnel from both participating teams agree. However, the
minimum distance of 10 yards of space from goal line to end line must be maintained.
Soft/flexible cones, pylons or flags must be used to mark the corners of the field. The
playing area must be flat and free of glass, stones, and any protruding objects. No
additional marks may be added to the field.
New Field Construction
Section 3. Optimal field dimensions shall be 65 yards in width and 120 yards in total
length, with goals 100 yards apart and 10 yards of space behind each goal line.
Additional space outside the playing area is required. See Rule 1, Section 1.
RULE 1 - THE PLAYING AREA and GOALS - 5
Line Size and Color
Section 4. All lines are 2”-4” wide, except the goal line which shall be 2” wide. It is
recommended that all lines be painted white or a single contrasting color.
Restraining Line
Section 5. The restraining line, a solid line 30 yards up field from each goal line,
shall extend across the width of the field. It must be clearly distinguishable as the
restraining line, for example, the only line on the field, or marked in a different color, or
marked with X’s. Cones shall not be used for this purpose.
Center Circle
Section 6. There is a circle, radius 30’, in the center of the field and through the center
of this a line 9’11” in length, parallel to the goal lines.
Arc and Fan
Section 7. An arc and fan shall be marked 8m (26’4”) and 12m (39’4”) respectively
from the goal circles. The arc and fan shall be measured from the center of the goal
line 10.6m (34’10”) for the 8 meter mark and 14.6m (47’9”) for the 12 meter mark.
The 8 meter arc shall end on a line on each side that runs from a point on each side
of the goal circle, where, if the goal line were continued, would cross the goal line.
This line will be at a 45-degree angle to the goal line extended. The 12 meter fan will
end at the goal line extended.
Section 8. The 8 meter arc will be sectioned off by hash marks 1’ in length,
perpendicular and bisecting the arc. These will be measured 4, 8, and 12 meters
respectively from either side of the center hash mark which shall be measured from
the center of and perpendicular to the center of the goal line (34’10”). Two additional
1’ marks will be made 8 meters from the goal circle, perpendicular to the goal line
extended.
Substitution Area
Section 9. The substitution area shall be in front of the scorer's table and centered at
the midfield line. The area will be sectioned off by two hash marks, 2m-4m in length.
The hash marks will be placed perpendicular to and touching the sideline with each
one placed 5 yards from the centerline of the field.
6 - RULE 1 - THE PLAYING AREA and GOALS
Team Bench Area
Section 10. The team bench area is defined as the area from the end of the
substitution area to the team’s restraining line, and behind the level of the scorer’s
table extended. Non-playing team personnel must remain in their team bench area.
Violation of this rule will be assessed as a misconduct foul.
Scorer's/Timer's Table
Section 11. A scorer’s/timer’s table will be set up at midfield, at least 4m from the
designated playing boundaries on the team’s bench side. An accurate visible score
must be continuously displayed. A visible clock is recommended.
Coaching Area
Section 12. Coaches must remain within their own coaching area, that is, the area
on the bench/table side of the field extending from their side of the substitution area
to their end line, and behind the scorer’s table extended. Violation of this rule is
misconduct.
AR 1-1 An assistant coach is on the opposite side of the field from the scorer’s table
coaching his/her team. RULING: ILLEGAL. A coach may move along the bench/
table side boundary line from the substitution area to their end line only. Violation is
considered misconduct.
Spectator Areas
Section 13. Spectators must be kept back at least 4m from the sidelines. Spectators
are not allowed immediately behind the team bench or table area except in permanent
stadium seating. No spectators are allowed behind the end lines except in permanent
stadium seating positioned behind protective netting or fencing.
RULE 1 - THE PLAYING AREA and GOALS - 7
DIRECTIONS FOR 8 METER ARC AND 12 METER FAN
8 METER ARC (See Diagram 1)
1. The goal circle is made first. The goal circle is a circle, radius 8 1/2’ (2.6m)
measured from the center of the goal line (D) to the outer edge of the goal circle
line. The goal circle line shall be 2"-4" (5cm-10.1cm) wide.
2. Run string from the point (A) on the back of the goal circle that is perpendicular
to the goal line at its center, to the points on goal circle (B), where if the goal line
were extended would intersect the circle. Extend and mark these lines (45-degree
angle) from the goal circle (B) 28'-3" (8.58m) to point C.
3. To mark the curve of the arc, measure from the center of the goal line (D) 34'-10"
(10.6m) to G connecting the sidelines. The arc will now be 8 meters from the
circle.
4. The center hash mark 1' (30.5cm) on the 8-meter arc shall be measured from
the center of and perpendicular to the goal line (34’-10"/ 10.6m). The other hash
marks will be measured 4, 8, and 12 meters respectively from either side of the
center hash mark. Two additional hash marks will be made 8 meters from the goal
circle, perpendicular to the goal line extended.
12 METER FAN (See Diagram 1)
Inscribe a semi-circle (E) from the center of the goal line (D) 47’-9” (14.6m). The flat
side of the semi-circle should be marked from the points on the goal circle (B) to the
semi-circle.
8 - RULE 1 - THE PLAYING AREA and GOALS
A
B B
D
G
C
E E
14.6m.
47'9''
12m.
39'4''
10.6m.
34'10''
8m.
26'4''
8.58m.
28'3''
4m.
13'2''
1 ft.
Diagram 1 - 8m arc/12m fan
RULE 1 - THE PLAYING AREA and GOALS - 9
Diagram 2 - Field Diagram
(Not Drawn to Scale)
90 - 100 yds.
60 - 70 yds.
5 yds. 5 yds.
4m
8m 12m
BENCH BENCH
S U B A R E A
10 - RULE 1 - THE PLAYING AREA and GOALS
The Goals
The Goals
Section 14. Each goal consists of two posts or pipes perpendicular to the ground,
constructed of metal, 6’ high and 6’ apart, joined at the top by a cross-bar 6’ from
the ground (inside measurements). The goal posts (pipes) must not extend upwards
beyond the cross-bar nor the cross-bar sideways beyond the goal posts. The posts
and cross-bar must be a solid white, orange or silver color and be 1.5-2” in diameter.
A line called the goal line must be drawn between the two posts, continuous with
them and of the same width. The netting, not more than 1.5” mesh, must be attached
to the posts and cross-bar and to a point on the ground 7’ behind the center of the
goal line; it must be firmly pegged down. Whenever possible the net should be strung
so as to prevent the rebounding of the ball. Any additional goal supports which are
exposed must be padded the entire length with material that limits the rebound of the
ball. Goal cages that have “flat” supports or angled ground pipes which prevent the
ball from re-entering the playing area after hitting the ground pipe do not have to be
padded.
Goal Circle
Section 15. The goal circle is a circle, radius 8 1/2’ measured from the center of the
goal line to the outer edge of the goal circle line. The goal circle line shall be 2”- 4”
wide.
RULE 1 - THE PLAYING AREA and GOALS - 11
6 ft.
1.83 m.
1.5 - 2 in.
4 - 5 cm.
Diagram 3 - The Goal/Goal Circle
12 - RULE 1 - THE PLAYING AREA and GOALS
RULE 2
EQUIPMENT and UNIFORMS
Equipment
Field Crosse
Section 1. The field crosse must be made of the following basic materials: composite,
metal alloy (handle only), rubber, wood, gut, leather, fiberglass, nylon, plastic and any
other synthetic material. (Recessed metal screws may be used to affix the head to
the handle.)
The head of the stick shall be triangular in concept and shall be affixed to the handle
in such a way that it shall basically be in the same plane as the handle.
The pocket of the stick shall be strung with four or five longitudinal leather and/or
synthetic thongs, 8-12 stitches of cross-lacing and no more than 2 “shooting/throw”
strings. Mesh pockets are not allowed.
The crosse shall not have sharp or protruding parts or edges, and shall not be
dangerous to players in any way.
The crosse's overall length shall be between 35 1/2” minimum and 43 1/4”
maximum.
Section 2. A crosse meets specifications if:
a. It complies with the criteria in this rule and it meets the Manufacturer’s
Specifications as approved by US Lacrosse listed in Rule 9.
b. The top of the ball remains above the top of the wooden or plastic wall after
pressure has been applied to and released from a ball dropped into the pocket of
a horizontally held crosse.
c. The ball moves freely within all parts of the head of the stick, both laterally and along
its full length.
AR 2-1 A player has woven the thongs of the crosse back up through the head of her
crosse. RULING: ILLEGAL. A crosse may have only 4-5 thongs. Weaving the existing
thongs through the head essentially adds extra thongs. Umpires should watch for this
during pre-game stick check.
AR 2-2 During the pre-game stick check, it is discovered that a field player is using flat
shoelaces as her shooting/throw strings. RULING: ILLEGAL. The player may not use
this crosse until the shoelaces have been removed. If the shoelaces are discovered on
a crosse in play it will be removed from the game and penalized as a minor foul.
RULE 2 - EQUIPMENT and UNIFORMS - 13
Goalkeeper Crosse
Section 3. The goalkeeper crosse must be made of the following basic materials:
composite, metal alloy (handle only), rubber, wood, gut, leather, fiberglass, nylon,
plastic, or any other synthetic material. (Recessed metal screws may be used to affix
the head to the handle.)
The head of the stick shall be triangular in concept and shall be affixed to the handle
in such a way that it shall basically be in the same plane as the handle.
The pocket of the stick shall be strung with six or seven longitudinal leather and/or
synthetic thongs and crosse lacing or be mesh.
The crosse shall not have sharp or protruding parts or edges, and shall not be
dangerous to players in any way. The crosse's overall length shall be between 35 1/2”
minimum and 52” maximum.
Section 4. A crosse meets specifications if:
a. It complies with the criteria in this rule and it meets the Manufacturers Specifications
as approved by US Lacrosse listed in Rule 9.
b. The ball moves freely within all parts of the head of the crosse, both laterally and
along its full length.
AR 2-3 The blue goalkeeper is using 3 shoelaces as her shooting/throw strings, with
two across the top of the stick and one forming a “V” down the middle. RULING:
LEGAL. The goalkeeper crosse may have more than 2 shooting/throw strings and may
use shoelaces as those strings. With the mesh pocket, the goalkeeper crosse may
contain some stringing other than at the top of the crosse.
AR 2-4 The goalkeeper who is outside the goal circle switches crosses with a field
player. RULING: ILLEGAL. The field player is penalized for having a crosse that does
not meet specifications.
The Ball
Section 5. The ball is smooth or slightly textured rubber of solid yellow or bright
orange (similar to Pantone #811) color, not less than 7 3/4” or more than 8” in
circumference. It must weigh not less than 5oz., and not more than 5 1/4oz.. It must
have a bounce of not less than 43” nor more than 51” when dropped from 72” onto
concrete at a temperature of approximately 65˚ F. - 75˚ F. The home team will provide
the game balls. The same type and color ball must be used throughout the game
unless both coaches agree to change.
NOTE: NFHS affiliated schools shall use balls with the NFHS approved
Authenticating Mark.
14 - RULE 2 - EQUIPMENT and UNIFORMS
Goalkeeper Equipment
Section 6. The goalkeeper must wear a helmet with face mask and properly secured
chinstrap, a separate throat protector, padded gloves, a mouthpiece, and a chest
protector. In addition, for high school level and below the goalkeeper must wear
padding on the shins and thighs. The protective helmet, designed for lacrosse, must
meet the NOCSAE test standard.
Section 7. It is recommended that the goalkeeper wear padding on arms and
shoulders. Leg padding is recommended for goalkeepers above high school level.
This padding must not excessively increase the size of these body parts. Body
padding must not exceed the thickness of legal goalkeeping gloves–1” padding.
Gloves must not contain any webbing and must not excessively increase the size of
the hands as they are presented to the ball.
AR 2-5 A goalkeeper wears football shoulder pads. RULING: LEGAL, if they do not
exceed the maximum legal thickness of 1”.
AR 2-6 A goalkeeper wears canvas field hockey leg pads. RULING: LEGAL, if they
are pulled tight or taped around the leg. Bamboo/cane field hockey pads are illegal.
AR 2-7 A goalkeeper wears a throat protector that is attached to her helmet using
screws. RULING: LEGAL. This is one type of “separate” throat protector.
Mouthpiece
Section 8. All players must properly wear a professionally manufactured intra-oral
mouthpiece that fully covers the upper jaw teeth. The mouthpiece shall be of any
readily visible color other than clear or white. It must not be altered to decrease
protection, and there may be no protruding tabs for field players. It is recommended
that the mouthpiece be properly fitted, for example, constructed from a model made
from an impression of the individual’s teeth, constructed and fitted for the individual
by impressing the teeth into the mouthpiece, or provided by a dental professional.
AR 2-8 At the center draw, the umpire notices one of the players without her mouthpiece. The
player then reaches into her sock, gets her mouthpiece and puts it in. RULING: ILLEGAL.
Minor foul for not wearing her mouthpiece properly. Because the player was able to correct
the problem immediately she does not have to leave the game. If not, she must leave the game
and a substitute must replace her. The opposing center is awarded the ball at the spot where
the draw was to take place, and the offending player moves 4m away.
RULE 2 - EQUIPMENT and UNIFORMS - 15
Eye Protection
Section 9. All field players must properly wear eye protection. Eye protection must
meet the most current ASTM Specification Standard F803 for women’s lacrosse,
must be tested at a PECC approved testing facility, and must be listed on the US
Lacrosse web site. NOTE: The wearing of ASTM certified/PECC tested eyewear by
international teams at US Lacrosse sanctioned events, while highly recommended,
will not be mandated. International teams playing at other venues in the United States
may find differing requirements and they are urged to check local requirements before
traveling to play in the United States.
Other Personal Equipment
Section 10. Close-fitting gloves, nose guards, and soft headgear may be worn by all
players. Further protective devices necessitated on genuine medical grounds may be
used by players, providing that the umpires agree that they do not endanger other
players. All protective devices used should be close-fitting, padded where necessary,
and not be of excessive weight.
Players may only wear securely taped Medic-alert jewelry with information visible
and close-fitting cloth sweatbands. Any other adornment will be considered jewelry
and may not be worn. Barrettes are legal as long as they do not endanger other
players.
No equipment, including protective devices, may be used unless it complies with the
rules and manufacturers’ specification and is deemed not dangerous to other players
by the officials.
NOTE: Hard and unyielding items (guards, casts, braces, splints, etc.) on the hand,
wrist, forearm, elbow, upper arm or shoulder are prohibited unless padded with a
closed-cell, slow-recovery foam padding no less than 1/2" thick. Knee and ankle
braces that are unaltered from the manufacturer's original design/production do not
require any additional padding.
Each state association may, in keeping with applicable laws, authorize exceptions to
NFHS playing rules to provide reasonable accommodations to individual participants
with disabilities and/or special needs, as well as those individuals with unique and
extenuating circumstances. The accommodations should not fundamentally alter the
sport, allow an otherwise illegal piece of equipment, create risk to the athlete/others
or place opponents at a disadvantage.
AR 2-9 A field player asks to wear a hard helmet to protect an injury. RULING:
ILLEGAL. A player cannot wear a hard helmet that would be dangerous to other
players. She could wear a soft headgear made of foam type material.
16 - RULE 2 - EQUIPMENT and UNIFORMS
AR 2-10 A player is wearing a soft cloth bracelet. RULING: ILLEGAL, minor foul. This
is considered jewelry.
AR 2-11 A field player is wearing a hard-brimmed baseball cap. RULING: ILLEGAL.
A player may not wear/use any type of equipment that is dangerous to other players.
Players may wear soft-brimmed visors or caps.
Uniforms
Footwear/Cleats
Section 11. Players must wear composition or rubber soled shoes. No spikes are
allowed. Plastic, leather, or rubber cleats-studs may be worn. Shoes and socks are
not required to be identical for team members.
Uniform Shirts and Kilts/Shorts
Section 12. All team members shall be dressed uniformly with the exception of
the goalkeeper whose colors must be of the same corresponding colors as her
teammates. Her top (shirt) must be of the same color as her team; the bottom must be
in agreement with the team’s predominant color or be black or gray. The goalkeeper’s
shirt must be worn over any chest and shoulder protective equipment.
Section 13. All players must wear numbers, differing from others on the team, on the
front and back of the uniform shirt. Numbers on the back must be a minimum of eight
inches tall; numbers on the front must be a minimum of six inches tall and must be
centered at chest level. If a number appears elsewhere on a player's uniform (such
as on a kilt, shorts, or pants or on the sleeves of the shirt), it must match the number
on the player's shirt. Numbers must be in a color clearly contrasting to that of the top
(i.e. dark shirts must have light numbers and light shirts must have dark numbers).
Non-solid colored shirts must have the numbers superimposed on a solid color block
background or outlined with a contrasting color. A player’s uniform number must be
the same as that recorded in the score book. A player not listed on the roster and/or
in the score book by name and correct uniform number is an illegal substitute.
Beginning in 2013, all shirts shall be of a single, solid color with the following trim
specifications permitted:
a. Trim around the collar and waistband and at the cuff of the sleeve, or around the
arm opening if sleeveless, may be of contrasting color(s), but shall not exceed 1
inch in width.
b. Side inserts (armpit to waistband) may be of contrasting color(s), but shall not
exceed 3 inches in width. The inserts must be centered vertically below the armpit.
RULE 2 - EQUIPMENT and UNIFORMS - 17
c. Piping of contrasting color is allowed, but only in areas where trim or side inserts
are permitted. The combined piping and trim must meet the 1 inch or 3 inch
allowable width.
d. Numbers shall be centered vertically and horizontally and must be a minimum of
8 inches tall on the back and a minimum of 6 inches tall on the front of the shirt.
e. Numbers must be of a solid color contrasting with the color of the shirt. The
numbers may be trimmed in a contrasting color that shall not exceed 1 inch in width.
NOTE: See Appendix K for complete information
NOTE: The following will apply to all NFHS affiliated schools - An American flag,
not to exceed 2 by 3 inches, and either a commemorative or memorial patch, not to
exceed 4 square inches and with written state association approval, may be worn
on the jersey provided neither the flag nor the patch interferes with the visibility of
the number. A visible logo/trademark may not exceed 2 1/4 square inches and 2
1/4 inches in any direction on the jersey and/or the pant, short, or kilt. Beginning in
2010, no more than one manufacturer's logo/trademark may appear on the outside
of each item.
AR 2-12 A team chooses to memorialize a former player by wearing her number on
their uniform shirt sleeve. RULING: ILLEGAL. No number other than that of the player
may be worn on the player’s uniform. (It has been suggested that the memorialized
player’s initials be used, or that a ribbon or arm band be worn in her memory.)
AR 2-13 A red player #00 plays goalkeeper the first half of the game. The second half
she plays on the field as number 32. RULING: LEGAL, if both numbers were recorded
on the roster that is placed at the scorer’s table prior to the start of the game; but it
must be noted in the scorebook. All warnings and cards must be carried with her name
and recorded in the scorebook.
Section 14. The coaches/schools shall agree upon contrasting colors prior to the day
of the game. If both teams have uniform shirts of the same or similar color, the home
team shall be obligated to change or wear numbered pinnies or vests of a contrasting
color.
Visible Undergarments
Section 15. All visible undergarments worn under the kilts/shorts/shirts must be of
one solid color, and must be white, gray, black or one of that team's uniform colors.
All team members who choose to wear visible undergarments must wear the same
color. This does not apply to medical sleeves.
18 - RULE 2 - EQUIPMENT and UNIFORMS
RULE 3
GAME PERSONNEL
The Teams
Section 1. A game is played between two teams. Twelve players constitute a
full team, one member of whom acts as the speaking captain. Any number up to
twelve players of each team may be on the field of play at the same time. One of
the twelve players on each team may be a goalkeeper.
The Head Coach
Section 2. The head coach will verbally certify to the umpires that all equipment is
legal under these rules including eye protection that meets the most recent ASTM
Specification Standard F803, and goalkeeper helmets that meet the NOCSAE
standard for lacrosse.
Section 3. The head coach shall be in control of and be responsible for the actions
of any and all persons officially connected with his or her institution. Coaches
shall assist the officials in keeping the game under control. It shall be their duty,
upon the request of an official, to control effectively actions of spectators not in
conformity with standards of proper conduct.
Section 4. Other coaching responsibilities include:
a. designate an acting captain if the captain leaves the field.
b. indicate a substitute for an injured or suspended player.
c. approach the umpire pre-game, at half time or during time outs for clarification
of rules.
d. request a time out from the umpire.
e. communicate with the umpires pre-game regarding procedures if the game
ends in a tie.
Section 5. Only the head coach or captain(s) will communicate with the umpires
during the play of the game. Umpires shall address questions during timeouts
and halftime.
RULE 3 - GAME PERSONNEL - 19
AR 3-1 An assistant coach approaches the umpires for a time-out. The umpire grants
one. RULING: INCORRECT. Only the Head coach or a player on the field may
request a time out. No foul, however repeated offenses by assistant coach(es) may be
considered misconduct and a card issued.
Section 6. The use of artificial, voice amplifiers by coaches from the sidelines is
prohibited.
Game Administrator
Section 7. It is strongly recommended that the host team assign a representative
to handle game management issues. When a contest is played at a neutral site,
one team must be designated as the home team. The game administrator will
ensure that a time keeper and scorer are on hand with all equipment required by
these rules to carry out their respective functions, and that the playing field is in
proper condition for safe play and meets the specifications outlined in these rules.
In the event that an administrator is unavailable these duties will be the responsibility
of the home team coach.
Team Captain
Section 8. The captain’s responsibilities are:
a. to call any coin toss (visitors call) for choice of ends with the umpire.
b. to indicate that her team is ready to play at the beginning of each half.
c. to approach the umpire for clarification of rules.
The Umpires
Section 9. The game should be officiated by two US Lacrosse rated umpires.
Three umpires are recommended. The umpire's jurisdiction extends from 30 minutes
before the game begins until the umpires leave the playing venue. Umpires
should be on the field and be in charge of the game 30 minutes prior to game
time. The umpires will enforce the rules and umpire the game in accordance with
the recommended procedures put forth by these rules. They should refrain from
enforcing any rule when it would penalize the non-offending team.
Section 10. Prior to the game the umpires will inspect the grounds, goals, balls,
crosses, clothing, shoes, jewelry and protective equipment and see that they are
in accord with the rules.
20 - RULE 3 - GAME PERSONNEL
NOTE: The umpires will obtain verbal certification from the head coach that all
equipment is legal under these rules, including eye protection that meets the
most current ASTM Specification Standard F803 for Women’s Lacrosse at the
appropriate level of play (youth or adult), and goalkeeper helmets that meet the
NOCSAE Lacrosse Helmet Standard.
Section 11. Other umpire responsibilities include:
a. ensuring that the timers and scorers understand their responsibilities.
b. informing the timer about the length of half time.
c. being available for questions from captains or the head coach.
d. after consultation with the game administrator and coaches from each team,
make the final decision on whether to continue a game due to weather conditions
or any other extenuating circumstances.
e. make the game official by signing the scorebook.
Official Scorer
Section 12. The official scorer will be from the home team and will sit at the scorer’s/
timer’s table opposite the center circle. If the official scorer is not seated at field
level, the home team is responsible for ensuring that the scorer's table is manned.
Section 13. The official scorer will assume the following duties:
a. record the starting line-ups of both teams in the score book 10 minutes prior
to the game and make sure the numbers of the players on the field correspond
to the numbers in the book. Changes to the line-up cannot be made until the
game starts. A roster with names and numbers of all players must be at the
score table prior to the start of the game.
b. keep an accurate record of the goals scored in the official home team score
book. It is recommended that the visitors have a scorer and book at the table.
c. display continuously an accurate score, for the players, coaches and umpires.
d. accept substitutes and enter their names and numbers prior to their entering
the game.
e. notify the umpire on the first ensuing stoppage of play if there has been an illegal
substitution.
f. record any cards next to the player’s name in the score book: delay of game
(green-”g”, green/yellow-”gy”, green/red-”gr”); warning (yellow-”y”); ejection
(red “r”). Any card issued to a coach or other team personnel must also be
recorded in the score book.
RULE 3 - GAME PERSONNEL - 21
g. notify the umpire immediately when a second warning is given to the same
player.
h. record the delay of game suspensions including the time on the game clock
when a player is suspended.
i. record the time on the game clock when a player or coach is given a yellow or
red card.
j. notify the umpire immediately if a team receives a fourth card
k. notify the umpire when a 10 goal differential exists.
AR 3-2 A coach attempts to change his/her line-up after it has been given to the scorer
and 5 minutes prior to game time. RULING: No changes to the line-up will be allowed
10 minutes prior to the game. The only exception is a change due to injury.
Official Timer
Section 14. The official timer will be from the home team and will sit at the scorer’s/
timer’s table opposite the center circle.
Section 15. If the official timer is not seated at field level, the home team is responsible
for ensuring the following duties are performed:
a. stop the clock at the whistle and arm signal after each goal. If there is a 10 or
more goal differential, the clock will continue to run after goals and within the
last 2 minutes of play in each half (no stop clock). If the difference becomes
less than 10 goals, the stop clock procedure is reinstated.
b. start the clock on the whistle at each draw.
c. sound a horn at the first stoppage of play
1. to notify the umpire of an illegal substitute.
2. if a clock has malfunctioned
3. when a 10 goal differential occurs.
d. sound a horn for substitution after goals.
e. notify the umpire when there are 2 minutes remaining in each half of the game.
f. during the last 2 minutes of each half of the game, stop the clock on every
whistle, then restart the clock on the umpire’s whistle unless there is a 10 or
more goal differential. If the difference becomes less than 10 goals, the stop
clock procedure is reinstated.
g. indicate to the nearest umpire when there are 30 seconds remaining in each
half.
h. sound a horn to indicate the end of the half and the end of the game.
22 - RULE 3 - GAME PERSONNEL
i. stop the clock for any other circumstances only upon the time-out signal and
whistle from the umpire.
j. notify the umpire when a team requests a time-out and use a separate clock to
time the time-out.
1. time 2 minutes
2. blow the horn at 1 minute, 45 seconds
3. blow the horn at 2 minutes
k. note the time on the clock when a player is issued a green/red card for delay of
game and time the 2-minute elapsed playing time penalty, and notify the coach
when the 2-minute penalty time has ended.
l. note the time on the clock when a player or coach is issued a yellow or red
card and time the 2-minute elapsed playing time penalty, and notify the coach
when the 2-minute penalty time has ended.
NOTE: The home team must ensure that direct two-way communication is available
at all times between the press box and the scorer’s table if official scoring
and/or timing functions are not handled at field level.
RULE 3 - GAME PERSONNEL - 23
RULE 4
TIME FACTORS and SCORING
Time Factors
Duration of Play
Section 1. The maximum regulation playing time is 50 minutes for high school or
60 minutes for adults, divided into two halves, or such time as agreed upon by the
coaches. Halftime will be 10 minutes, but may be less than 10 minutes if agreed upon
by the coaches prior to the start of the game. Players must change ends to begin the
second half. Play should be continuous, but at the discretion of the umpire time-out is
taken for unusual circumstances, e.g., a broken crosse, animal on the field, lost ball, a
ball that has gone too far out-of-bounds, spectator interference, delay of game. Time
out must be taken in case of illness, accident, or injury, for the issuance of a card, to
check a crosse, and anytime the draw must be retaken. EXCEPTION: When the 10
goal rule is in effect (See Rule 4-3) no time out should be called for a redraw.
Section 2. In all games, the clock is to be stopped on the umpire’s whistle and arm
signal after each goal during the entire game, and on every whistle (to stop play) in
the last 2 minutes of each half.
Section 3. If a team is leading by 10 or more goals, the clock will continue to run after
goals and within the last 2 minutes of play in each half (no stop clock). If the difference
becomes less than 10 goals, the stop clock is reinstated.
AR 4-1 A foul is called with 2:03 remaining on the clock. Play is not resumed until the
clock reads 1:57. A coach argues that the timer should have stopped the clock at 2:00.
RULING: The timer was correct to let the clock run. The clock stops for every whistle
to stop play that occurs within the last 2 minutes of each half.
AR 4-2 At halftime of the game, Coach A decides she wants only 5 minutes instead of
the ten minutes agreed upon before the game began. RULING: ILLEGAL. The halftime
will remain as 10 minutes since this was agreed upon before the start of the game.
Team Timeouts
Section 4. Each team shall be permitted two timeouts during regulation game time
that do not carry over into overtime. Each team is permitted one timeout during the
entire duration of overtime. Timeout may be requested by the head coach or any
24 - RULE 4 - TIME FACTORS and SCORING
player on the field after a goal is scored or during a dead ball situation by the team
in possession. If a dead ball possession timeout is called, players must leave their
crosses in place on the field and return to that same place for the restart of play.
No substitutions will be allowed during this stoppage of play. The timeout shall be
2 minutes in duration commencing at the time the umpire calls the timeout. It is the
responsibility of the coaches to gather their teams and to disperse them back onto
the playing field. After 1 minute, 45 seconds, a warning horn/whistle will sound. At 2
minutes the horn/whistle will sound again. A minor foul will be called if a team is not
ready to start after 2 minutes. Successive timeouts will not be allowed.
NOTE: If a dead ball timeout is requested and play will resume with a free position,
the umpire should set up the free position, signal for the timeout and then allow the
teams to leave the field.
Suspended/Interrupted Game
Section 5. Once play begins the umpires shall have the authority to interrupt or
suspend the game due to dangerous weather or field conditions. The umpire’s
decision is final. A game is considered legal and complete if 80% of playing time has
elapsed. An interrupted game continued on the same day shall be restarted from its
point of interruption.
If a suspended game (one in which less than 80 % of playing time has elapsed) is
replayed on another day, it must be played from the beginning. A suspended game
may be terminated and considered complete by mutual agreement of the opposing
coaches. The score at the point of termination will be the official score of the game.
NOTE: If 80% of the playing time has elapsed and the game is tied, leagues should
determine their own tie-breaking procedures.
Forfeited Game
Section 6. If a team leaves the field and refuses to play, the score of the game shall
stand if the team remaining on the field was ahead at the time. Otherwise, the score
of the game will be 1-0 in favor of the team remaining on the field.
If a suspended/ejected coach or non-student team personnel refuses to leave the
area, the official may declare a forfeit. The score of a forfeited game will be 1-0 in
favor of the non-offending team. If the suspended/ejected individual is a student that
individual may remain in the team bench area.
Overtime Procedures
Section 7. When the score is tied at the end of regular playing time and overtime is to
be played, both teams will have a 5-minute rest and toss a coin (visiting captain calls)
for choice of ends. Two 3-minute periods of stop clock overtime will be played. The
RULE 4 - TIME FACTORS and SCORING - 25
clock will be stopped after 3 minutes of play in order for teams to change ends with
no delay for coaching. The game will be restarted by a center draw. The team which
is ahead at the end of six minutes wins the game.
If the teams are still tied after six minutes have elapsed, the teams will have a
3-minute rest and change ends. The winner will then be decided on a “sudden victory”
stop-clock overtime of no more than six minutes in length with the teams changing
ends after 3 minutes. The game will be restarted by a center draw. The team scoring
the first goal wins the game.
Play will continue with “sudden victory” stop-clock overtime periods of six minutes
in length with 3 minutes in between and change of ends until a winning goal is scored.
It is recommended that for a one-day tournament the first six minute overtime be
omitted and the teams go immediately into “sudden victory”. To eliminate playing off
games during the season a scoring system for league standings could be devised,
i.e., 2 points for a win, 1 point for a tie, 0 points for a loss. Tournament committees
may use any system for deciding a champion.
Scoring
Section 8. The team scoring the greater number of goals is the winner. In the event
of the scores being equal, the result is a draw/tie. A goal is scored by the whole ball
passing completely over the goal line, between the posts, and under the cross-bar
from in front, having been propelled by the legal crosse of an attacking player, or the
crosse or person of a defending player. If violation of jewelry, eye protection, or mouth
guard is discovered immediately after a goal, the goal counts and the free position is
taken at the center circle.
Section 9. A goal is not scored when:
a. the ball is put through the goal by a non-player.
b. the ball comes off the person of an attacking player.
c. the ball enters the goal after the whistle has blown or the horn has sounded.
d. the player shooting has stepped on or into the goal circle or any other attacking
player has entered the goal circle.
e. the goalkeeper, while within the goal circle, is interfered with in any way by an
attacking player.
f. the field umpire has ruled that the shot or follow through is dangerous.
g. the ball enters the goal while the attacking team has an illegal player on the field.
h. the ball enters the goal when the attacking team is offside.
26 - RULE 4 - TIME FACTORS and SCORING
i. the ball enters the goal from a crosse that does not meet specifications. If the
player who shot the goal adjusts her crosse after an umpire's request for a crosse
inspection, the goal will not count, and the crosse will be removed from the game.
NOTE: The goalkeeper’s crosse must meet field crosse specifications in order to
score a goal.
j. the ball enters the goal when a shot is taken from an indirect free position.
AR 4-3 During the game a goalkeeper with the goalkeeper’s crosse, outside her goal
circle, tosses the ball back into her circle. In doing so the ball goes into the goal.
RULING: GOAL. A goal may score off the crosse or person of a defending player.
AR 4-4 The attack shoots and scores a goal. The umpire immediately realizes that the
attack is offside. RULING: NO GOAL. The umpire should sound her whistle, have
everyone stand, and indicate no goal. The goalkeeper will be awarded a free position.
The attack player who shot the ball will go 4m behind; the attack player closest to the
restraining line will move back onside.
AR 4-5 A goalkeeper, with a goalkeeper’s crosse, throws the ball from her goal circle,
the length of the field and it goes in her opponent’s goal. RULING: ILLEGAL, no goal.
She may not score, for her team, with the large goalkeeper’s crosse. A minor foul is
called and a free position is awarded to the opposing goalkeeper in her goal circle. The
goalkeeper who shot the ball is allowed to remain in her goal circle.
RULE 4 - TIME FACTORS and SCORING - 27
RULE 5
PLAY of the GAME
Start/Restart of the Game
Section 1. Each half of the game and overtime period, and after each goal, the game
is started by a draw except when a free position or a throw at the center line has been
awarded. There must be twelve players on the field before the start unless a team
does not have twelve eligible players in uniform or they are playing with fewer than
twelve as a result of a card or cards being given. A maximum of five players from each
team may be between the restraining lines during the draw until the whistle blows. All
other players must be below either restraining line. Players must not enter the circle
or cross the restraining lines until the whistle blows.
NOTE: When the game starts/re-starts with a free position or throw at the center line
rather than with a draw, player positioning for the draw will apply.
NOTE: Players entering the circle or crossing the restraining line before the whistle
blows have committed a draw violation.
AR 5-1 As A1 scored a goal, B1 roughly checks the player to the ground. The umpire
signals goal and then requests a time out. She issues a card for dangerous play, either
yellow or red, to B1 and sends B1 from the field. How is play restarted? RULING:
Player B1 is out of the game for two minutes of elapsed playing time and no substitute
may take her place. The game is restarted with a free position for Team A’s center at
the center line. Player positioning for the draw will apply. Allow players to take their
legal positions, blow the whistle and have everyone stand; administer the free position
at the center line. The center for Team B is placed 4m away from Team A's center at a
45 degree angle. No player from Team B is placed 4m behind.
AR 5-2 As time expires in the half, B1 checks A1 in the head. The umpire blows her
whistle and issues a card to B1. How is play restarted? RULING: Player B1 is out of
the game for two minutes of elapsed playing time and no substitute may take her place.
The game is restarted with a free position for Team A’s center at the centerline. Player
positioning for the draw will apply. Allow players to take their legal positions, blow the
whistle and have everyone stand; administer the free position at the center line. The
center for Team B is placed 4m away from Team A's center at a 45 degree angle. No
player from Team B is placed 4m behind. Team B sends 6 players to its defensive end.
RULING: LEGAL. Player positioning for the draw will apply. Since Team B does not
have more than 5 players between the restraining lines and does not have too many
28 - RULE 5 - PLAY of the GAME
players below the restraining line, they have met the conditions for the draw and playing
short in the defensive end.
The Draw
Section 2. The opponents each stand with one foot toeing the center line. The
crosses (shaft and head combined) are held in the air, above hip level with the lower
side above the center line and back to back, so that the players’ crosses are between
the ball and the goal they are defending. The entire length of both crosses must be
contained within the vertical plane of the center line. A player's top hand may not
contact any part of the sidewall or pocket. The ball is placed between the crosses
by the umpire and must be placed in the upper third of each head at its widest point.
When setting up the draw, the umpire should be aware of possible height differentials
between the centers and place the crosses in such a way that neither player gains an
advantage. On the word “ready” the players taking the draw must remain motionless
except for head movement until the whistle. On the whistle the two opponents must
immediately draw their crosses up from the starting position. The flight of the ball must
attain a height higher than the heads of the players taking the draw.
Section 3. An illegal draw results in a free position for the opponent at the center line.
For the free position, a player from the offending team is placed 4m away to either
side at an angle of 45 degrees to the center line towards the goal she is defending.
If both players draw illegally or it cannot be determined why the draw was illegal the
umpire will call time out and a re-draw will occur. EXCEPTION: When the 10 goal rule
is in effect (See Rule 4-3) no time out should be called for a redraw.
AR 5-3 The umpire has the two centers in position for the draw. As she is backing out
and blowing the whistle to start, one of the centers fails to draw up. The umpire blows her
whistle to indicate an illegal draw and awards a free position to the non-offending center.
Must all other players return to their original positions? RULING: NO. Players must simply
remain where they were when the whistle blew to indicate a foul. The game restarted with
a draw, and then a free position was awarded as a result of a foul.
AR 5-4 The White center draws illegally while a player on the Blue team crosses the
restraining line too soon. RULING: ILLEGAL. Since these actions are a violation of the
draw rules by each team, the umpire will administer a re-draw.
RULE 5 - PLAY of the GAME - 29
Start/Restart of Play
Section 4. The whistle is used to stop and start play. When starting play, the umpire
will also give a visual arm signal by raising the arm above the head and moving it
down to the side as the whistle is blown. The only exception to this is in the case of
a “throw” where the visual arm signal is the actual arm movement forward on the toss
of the ball as the umpire blows the whistle. The timer’s horn will indicate the end of
each half and overtime.
Stand
Section 5. The ball is “dead” when the umpire blows the whistle and no player, except
the goalkeeper or her deputy within the goal circle, may move unless directed by the
umpire, until the game has been restarted. The umpire directs any player who moves
to return to her original position.
Restraining Line
Section 6. A team must:
a. Have five players behind the restraining line when the ball is in their offensive end.
b. Have four players behind the restraining line when the ball is in their defensive end.
NOTE: If a team is playing with fewer than twelve players due to injury or other
circumstances not related to carding, they may have fewer players behind the
restraining line. They must still play short the appropriate number of players below
the restraining line should they receive any cards.
Out of Bounds
Section 7. When the ball goes out of bounds, the umpire blows the whistle to stop
play and the players must “stand”. Except in the case of a shot or deflected shot on
goal, when a player in possession of the ball carries or propels the ball out of bounds,
or when a player is the last to touch a loose ball before the ball goes out of bounds,
the opponents will be awarded the ball when play resumes. Carrying/throwing the ball
out of bounds is a simple change of possession, not a foul.
Section 8. When a player’s foot/feet are out of bounds she may not take an active
part in the game (Minor foul). During the game players may not run out of bounds and
re-enter to a more advantageous position (Minor foul).
30 - RULE 5 - PLAY of the GAME
Section 9. When a player has possession of the ball and steps on or over the
boundary line, or any part of her body or crosse touches the ground on or over the
boundary line, the ball is out of bounds and the player will lose possession.
a. A player is in possession of the ball when the ball is in her crosse and she can
perform any of the normal functions of control such as cradle, carry, pass or shoot.
b. A player in possession of the ball may hold her crosse outside the boundary as
long as her foot/feet are not on or over the boundary line. If an opponent who is
in-bounds legally checks a player’s crosse causing the ball to fall to the ground out
of bounds, possession will be awarded to the opponent when play resumes.
c. When an opponent illegally causes a player in possession of the ball to go out of
bounds, the ball carrier will maintain possession of the ball when play resumes. The
opponent will be penalized for a major foul.
d. If a player deliberately pushes, flicks, or bats the ball into an opponent’s feet or body
in order to cause the ball to go out of bounds, it will be penalized as a major foul.
Section 10. When a loose ball touches the boundary line or the ground outside the
line the ball is out of bounds. The player/team that last touched the ball before it went
out of bounds will lose possession of it, unless it was a shot or a deflected shot on
goal.
Section 11. To resume play when the ball has gone out of bounds:
a. The opponent nearest the ball will place the ball in her crosse and stand 4m inside
the boundary from the spot where the ball went out of bounds. If the goalkeeper
while within her goal circle is the nearest to the ball when it crosses the boundary,
she will remain in her circle to restart play.
b. Any other player(s) directly involved in the play or in the immediate vicinity of the
spot where the ball went out of bounds may also be moved. They must maintain
the same relative position to the player with the ball that they occupied when the
whistle blew to stop play. Opponents must give the player with the ball at least 1m
of free space (stick and feet).
c. All other players must maintain the field position they had when the whistle blew to
stop play. Play is resumed with the whistle.
NOTE: Players should move only upon the direction of the umpire.
RULE 5 - PLAY of the GAME - 31
Section 12. When a shot or deflected shot on goal goes out of bounds, the player
who is inbounds and nearest to the ball when it crosses the boundary will place the
ball in her crosse and stand 4m inside the boundary line from the spot where the
ball went out of bounds. Opponents must give the player with the ball at least 1m of
free space. If two opposing players are equidistant from the ball (stick or body) when
it goes out of bounds a throw will be taken. If the goalkeeper while within her goal
circle is the nearest to the ball when it crosses the boundary, she will remain in her
circle to restart play.
Section 13. A shot or deflected shot remains a shot until the ball goes out of bounds,
the ball comes to rest on the field of play, a players gains possession of the ball, or a
player otherwise causes the ball to go out of bounds. It is the umpire’s responsibility
to determine if a thrown ball is a shot.
NOTE: A deflected shot is one that goes directly out of bounds after hitting the goal
post or the goalkeeper’s crosse or body. A ball that rebounds off the goal post, the
goalkeeper, or the goalkeeper’s crosse and then off any field player’s crosse/body or
the umpire’s body and directly out of bounds will be considered a deflected shot on
goal. A deflection occurs when any player merely touches the ball with her crosse or
body and does not gain any distinct/clear advantage or control the ball.
Section 14. When the ball goes directly out of bounds from a legal draw, the umpire
will call time out and the draw will be retaken. EXCEPTION: When the 10 goal rule is
in effect (See Rule 4-3) no time out should be called for a redraw.
AR 5-5 A Red defense player is in pursuit of the Blue attacker with the ball. The Red
player runs out of bounds to avoid a legal pick and comes back onto the field in a
position where she makes a check on the Blue attacker. RULING: ILLEGAL. A player
may not run out of bounds and re-enter to a more advantageous position. A minor foul
should be called against the Red defender.
AR 5-6 A Red defense player leaves the field during play to talk with her coach near her
bench area. As she returns to the field the Blue team has the ball along the opposite
sideline boundary. RULING: LEGAL. The Red player did not re-enter the field in a more
advantageous position.
32 - RULE 5 - PLAY of the GAME
AR 5-7 A loose ball is rolling towards the sideline boundary. A Red player runs to the
ball and is able to stop it from rolling out of bounds. Her momentum then carries her out
of bounds as the ball comes to rest still in play. The Red player stops, turns, re-enters
the field and picks the ball up to continue with play. RULING: LEGAL. The Red player
returned to the position on the field she occupied prior to her momentum carrying her
out of bounds, not to a more advantageous position.
AR 5-8 A Red player near the sideline attempts to pick up a loose ball but instead
kicks the ball out of bounds. RULING: CHANGE OF POSSESSION. This is not a free
position for a foul, but simply a change of possession on a ball out of bounds. The ball
is awarded to the nearest Blue player and she is positioned 4m inside the boundary
from the spot where the ball went out of bounds. The umpire should reposition any
other players if necessary before play is restarted.
AR 5-9 A Blue player attempts a pass across the field to her teammate. The teammate
misses the pass but plays it off her body to prevent the ball from going out of bounds.
RULING: ILLEGAL. A minor foul for a body ball should be called. The Blue player
used her body to change the direction of the ball.
Goal Circle Rules
Section 15. Only one player, either the goalkeeper or the person deputizing for her,
is allowed in the goal circle at any one time. With the following exceptions, no other
players are allowed to enter or to have their feet, body, or crosse on or over the goal
circle at any time:
a. On a shot, the shooter may follow through with her crosse over the goal circle.
Her feet must not touch the goal circle. The attacker's shooting motion must be
initiated from outside the goal circle.
b. On a shot, the player(s) directly defending the shooter may reach into the goal
circle with her crosse(s) to block the shot or check the shooter's crosse. A
defender's feet must not touch the goal circle.
Section 16. The goalkeeper while within the goal circle:
a. must clear the ball within ten seconds after it has entered the goal circle.
b. may stop the ball with either hand and/or body as well as her crosse; if she catches
the ball with her hand she must put it in her crosse and proceed with the game.
c. must remove a ball lodged in her clothing, protective equipment, or goalkeeper’s
crosse, place it in her crosse, and proceed with the game.
d. may reach out her crosse and bring the ball back into the goal circle provided no
part of her body is grounded outside the goal circle.
RULE 5 - PLAY of the GAME - 33
AR 5-10 The goalkeeper stops a shot and the ball rebounds off her body and is now
on the ground outside the goal circle. The goalkeeper reaches out and “rakes” the ball
back into her circle. RULING: This is a legal play provided that no player from the other
team is within playing distance and is disadvantaged because the goalkeeper covered
the ball. If an opponent could have played the ball, the goalkeeper will be called for a
minor foul.
Section 17. The deputy:
a. may only enter or remain in the goal circle when her team has possession of the ball.
b. must immediately leave the goal circle when her team loses possession of the ball.
c. may go into the goal circle to prevent a rolling ball from crossing the goal line.
d. while within the goal circle must clear the ball within ten seconds after it has
entered the goal circle.
e. while within the goal circle may play the ball with her hand, place it in her crosse,
and proceed with the game.
AR 5-11 A team chooses to have 12 field players on the field with no one wearing the
protective equipment mandated for the goalkeeper. RULING: LEGAL. However, no one
has the privilege of going into the goal circle to block a shot.
AR 5-12 A member of the team with no properly dressed goalkeeper runs into the goal
circle to prevent a rolling ball from crossing the goal line. RULING: LEGAL. She has
entered the goal circle after the shot has been taken and while the ball is on the ground.
The defending team must still clear the ball within 10 seconds and immediately vacate
the goal circle if/when her team loses possession of the ball.
Section 18. Once a team gains possession of the ball in the goal circle and the ball is
cleared the team must not intentionally return the ball to their goal circle until the ball
has been played by another player.
Section 19. When the goalkeeper or anyone deputizing for her is outside the goal
circle:
a. she loses all her goalkeeping privileges.
b. she may only re-enter the goal circle without the ball.
c. she may propel the ball into the goal circle and then follow it in.
d. she must return to the goal circle to play the ball if it is inside the circle.
AR 5-13 The goalkeeper comes out of the goal circle and obstructs the free space
to goal. RULING: ILLEGAL. Free position to the attacking team, and the goalkeeper
34 - RULE 5 - PLAY of the GAME
goes 4m behind. The goalkeeper assumes all responsibilities of a field player when
she leaves her goal circle.
The Throw
Section 20. The two players must stand with feet and crosses at least 1m apart and
the defender is nearer to the goal she is defending. The umpire stands between 4m
and 8m from the players and on the whistle throws the ball with a short high throw so
that the players take it as they move in towards the game. The throw is taken where
the incident or foul occurs that caused play to stop except that no throw is taken
within 8m of the goal circle or 4m of the boundaries. No players may be within 4m
of the players taking the throw. If the throw is inaccurate or is not touched by either
player, the throw is taken again. A throw is taken when:
a. the ball goes into the goal off a non-player, with the throw being taken to the side
of the goal by two opposing field players nearest to the goal.
b. the ball goes out-of-bounds as the result of a shot or deflected shot and two
opposing players are equally near the ball.
c. it cannot be determined which team caused the ball to go out of bounds.
d. there is an incident unrelated to the ball and players are equidistant from the ball.
e. a ball lodges in the clothing of a field player or umpire.
f. two players commit off-setting fouls, (major and/or minor), or after the attacking
team fouls during a slow whistle situation.
g. the game is restarted after any incident related to the ball when neither team has
possession and two opposing players are equally near the ball unless the accident
has been caused by a foul.
h. the game is stopped for any reason not specified in the rules
AR 5-14 As a draw is to be taken, both teams are found to have jewelry on. RULING:
A throw is taken for offsetting fouls. Time is out after a goal. Players must remove the
jewelry. If a player cannot remove it without delay a substitute must replace her.
AR 5-15 The defense is called for an illegal check. Once play has stopped the umpire
discovers that both the attack and the defense are offside. RULING: A throw is
awarded for offsetting fouls. A player from each team closest to the restraining line
should be moved back onside. The umpire should pick one player from each team
closest to the spot where the play ended and below the restraining line to take the
throw. The umpire should avoid taking the throw too close to the restraining line.
RULE 5 - PLAY of the GAME - 35
AR 5-16 The umpire is holding whistle on an offside by the defense because the attack
is on a scoring play. The attack charges into the defense player. RULING: A throw is
awarded for offsetting fouls. The defense player closest to the restraining line should be
placed back onsides. The umpire should pick one player from each team and administer
a throw. The throw should not be taken within 8m of the goal circle.
AR 5-17 Defense player B1 is called for an illegal check against A1. Play is stopped
and A1 is awarded a free position. Before play is restarted, the umpire notices that A1
is wearing jewelry. RULING: A throw is awarded for offsetting fouls. A1 must remove
the jewelry before play is resumed.
AR 5-18 Attack player A1 is checked in the head by B1. The umpire calls time out,
issues a card to B1, and awards A1 a free position. As B1 is leaving the field, she
is pushed by A2. The umpire issues a card to A2 and sends both players from the
field with no substitutes allowed. How is play restarted? RULING: Because Team A
committed a subsequent foul before play had restarted, there is a change of possession
and a free position for Team B at the site of the ball. A member of Team B closest to this
spot will be moved to take the free position. A1 and all other players should be moved
4m away from the player now taking the free position. Because each team is playing a
person down, no player from Team A is placed 4m behind.
Substitution
Section 21. Each team may substitute an unlimited number of players at any time during
play (including overtime), after every goal and at halftime. During a substitution because
of injury, or if a player is sent from the field for any reason, no other players may substitute
or exchange positions on the field. In these situations the umpire will make sure that
any substitute assumes the same location as the player she is replacing and that no
advantage is gained. Timeout is not taken for substitution during the normal course of
play. Re-entry is permitted.
Substitution Procedures
Section 22. All substitutions must be made through the substitution area, and during
play, all players, including the goalkeeper, must come off the field and exit between
the cones/markers before a substitute may go on to the field.
a. During Play: the player must enter the game through the substitution area and not
enter this area until her substitution is imminent. A substitute must not go onto the
field until the player she is replacing has entered the substitution area (this includes
the goalkeeper). The player exiting the field has the right of way and any players in
the substitution area must yield their position and allow her to exit. No other players
36 - RULE 5 - PLAY of the GAME
shall be in this area except those involved in the imminent substitution. Substitutes
must not block the view of scorer’s table personnel.
NOTE: A guideline to follow when judging "imminent": When the player wishing
to sub has called the name of the player to come off and that player is in the act of
running to the substitution area, then a substitution is imminent.
b. After a Goal: Players substituting after a goal is scored may immediately enter
the game and do not have to wait for the teammates they are replacing to come
completely off the field. All players must enter and exit the field through the
substitution area. Substitutions may not take place after the umpire’s hand is
in contact with both centers' sticks at the draw. The umpires will ensure that all
replaced players leave the field before the game restarts. No other players or
coaches are permitted in the substitution area except those players waiting to
immediately enter the game. When an illegal substitution occurs, the scorer/timer
will immediately notify the nearest umpire. .
c. Injury: substitution, not to exceed 30 seconds, must be made in case of injury.
EXCEPTION: In the event of an injured goalkeeper, if the backup goalkeeper is
in the game as a field player she will be permitted time to put on the goalkeeper
equipment and replace the injured goalkeeper. A player from the bench may
replace that field player. If a free position is to be taken and a team has no
substitute available, the umpire may move the nearest player to assume the
position of the player who left the field.
d. Player Suspension/Ejection: No substitution will be allowed. EXCEPTION: if the
player receiving a yellow card is the goalkeeper and there is no other “dressed”
goalkeeper for her team, the goalkeeper may remain in the game and the team's
coach must designate another player who must leave the field for two minutes of
elapsed playing time. If the goalkeeper receives a second yellow card or a red
card, she may not return to the game. The team may substitute another goalkeeper
and the team's coach must designate another player who must leave the field for
two minutes of elapsed playing time.
AR 5-19 The goalkeeper is hurt, while in the goal circle, and the back up goalkeeper
is on the field in an attack position. The back-up goalkeeper leaves the field during
the injury time out to put on goalkeeper equipment. When play is to resume, she is in
the goal circle. RULING: LEGAL. If the back-up goalkeeper is in the game as a field
player, she will be allowed to assume the position of the injured goalkeeper when play
is to resume.
RULE 5 - PLAY of the GAME - 37
Illegal Substitution
Section 23. Should an illegal substitution occur, the umpire will call a timeout and
remove the illegal player. The penalty for illegal substitution is a free position for the
opposing team at the spot where play was to resume before the illegal substitution
occurred. For breach of this rule simultaneously, the umpire will award a throw at the
spot where play was to resume. If, before a goal is scored, a team is discovered to have
an illegal player(s) on the field, the player(s) will be removed, a free position awarded to
the opposing team at the spot where play was to resume before discovery of the illegal
player(s). If the spot cannot be determined, play will resume at the spot where the ball
was when the error was discovered.
If an illegal player is discovered on the attacking team after a goal is scored and
before play is restarted, the goal shall not count, the illegal player shall be removed,
and a free position shall be awarded to the opposing goalkeeper.
NOTE: An extra player, suspended player, or a player not listed or incorrectly listed
on the roster and/or in the score book at the start of the game is considered an illegal
substitute. A player not listed by name and uniform number before the game may
be added to the roster and/or scorebook when the error is discovered and a penalty
imposed against her team.
AR 5-20 Player A is running toward her team substitution area when the whistle blows
to stop play. She continues moving and attempts to complete the substitution. RULING:
ILLEGAL. She must be directed to return to her original position when the whistle blew.
After the whistle is blown to restart play she may move to complete the substitution.
Continued violation should be penalized as an intentional delay of game.
Accident, Interference, or Any Other Incident
Section 24. If the game has to be stopped due to an accident, injury or illness,
interference or an incident either related or unrelated to the ball at the time the whistle
is blown, the game is re-started in one of the following ways:
a. If a foul has occurred, a free position is awarded on a spot determined by the umpire. Play
shall not be restarted within 8m of the goal circle or within 4m of the boundaries.
b. If no foul is involved in the stoppage of play, the ball is given to the player who was in
possession, or nearest to it, at the time play was stopped and play is restarted at the spot
of the ball. If two players are equidistant from the ball, a throw is taken.
AR 5-21 An incident off the ball causes play to be stopped. There is no foul and the
person in possession of the ball is only 3m from the goal circle. RULING: The player
with the ball and all those around her will remain where they are and play will be
restarted at the spot of the ball.
38 - RULE 5 - PLAY of the GAME
Section 25. Timeout is called at the discretion of the umpire. If play must be stopped due
to player injury or suspected injury, whether or not medical personnel or a coach comes
onto the field to attend to a player, that player(s) must leave the field. A substitute must
take her place. No one from the sideline may come onto the field without the permission
of the umpire. No sideline personnel may come onto the field for the purpose of coaching.
No player may leave her area of the field for the purpose of being coached. If a free
position is to be taken and a team has no substitute available, the umpire may move the
nearest player to assume the position of the player who left the field. If the injured player
is the goalkeeper and there is no other “dressed” goalkeeper for her team, the goalkeeper
may remain in the game.
NOTE: Any player who exhibits signs, symptoms, or behaviors consistent with a
concussion (such as loss of consciousness, headache, dizziness, confusion, or
balance problems) shall be immediately removed from the game and shall not return
to play until cleared by an appropriate health care professional. See Appendix J -
Suggested Guidelines for Management of Concussion.
Umpires must not attempt to diagnose a concussion, as they are not qualified to do
so. The umpires and coaches need to practice due diligence to ensure the safety
of all players. If there is not an appropriate heath-care professional available for
evaluation, then the default is that the player may not return to play (RTP).
Ball Lodged in Clothing or Crosse
Section 26. When the ball lodges:
a. in the clothing of a field player, a throw is taken with the nearest opponent.
b. in the crosse of a field player, the crosse no longer meets specifications and must
be removed from the game immediately. A minor foul is called, and the umpire will
take time-out to remove the crosse.
c. in the goal netting or in the protective equipment or in the clothing or crosse of the
goalkeeper while she is within the goal circle, she removes the ball, places it in her
crosse and proceeds with the game.
d. in the clothing of an umpire, a throw is taken by the nearest two opponents.
Equipment Inspection
Section 27. The head coach is required to verbally certify that all her team's equipment is
legal under these rules. At any time before or during the game, the umpires may inspect
any equipment in use. All the crosses that might be used in the game must be inspected
by the umpires before the game begins. At any time during the game, at the umpire’s
discretion, time out may be called to re-inspect any crosse in use.
RULE 5 - PLAY of the GAME - 39
a. Should the crosse meet specifications, the game shall be re-started by the ball
being given to the player who was in possession of the ball, or closest to the ball
if there was no possession, when time out was called.
b. Should the crosse not meet specifications, it shall be removed from the game
by the umpire and placed at the scorer’s table for the remainder of the half. Any
crosse not meeting specifications may be re-inspected (at half time or before any
overtime period) by the umpire for use in the second half or overtime period. After
the removal of a crosse not meeting specifications, the game shall be re-started
with a free position to the opponent nearest the ball when play was stopped.
c. In the event that a goal was scored with a crosse that does not meet specifications, the
goal shall not count, the crosse shall be removed, and play shall be resumed with a free
position for the opposing goalkeeper. Once the game is restarted with the draw, the goal
shall stand. If after a goal is scored and before the game is restarted with the draw, any
player other than the shooter is found to have a crosse not meeting specifications, a free
position will be taken at the center by the opposing team.
d. The umpire shall inspect the pocket of any player's crosse upon request of an
opposing coach or player on the field. For any additional requests for inspection of
any crosse meeting specifications, a penalty for a minor foul is awarded.
e. The head coach may request a measurement on any opposing player's crosse.
Officials will only measure the overall length of the crosse. In lieu of measuring the
head of the crosse, the umpire will place the ball in the pocket and ensure that the
ball moves freely within all parts of the head and pocket, and that the ball falls freely
from the pocket once the head of the crosse is turned over.
40 - RULE 5 - PLAY of the GAME
RULE 6 - FOULS - 41
RULE 6
FOULS
Major Fouls
Section 1. The following are major fouls:
a. Crosse in the Sphere:
1. Defense – A player may not reach into or through the sphere or hold her crosse
around the throat of an opponent. She may not directly poke or wave the crosse
near an opponent’s face
2. Offense – (Illegal cradle): hold, with or without cradling, the head of her crosse
in front of her face or her teammate’s face, within the sphere or close to her
body, or her teammate’s body, making a legal/safe check impossible
b. Rough/Dangerous Check: roughly or recklessly check another player’s crosse.
A player may not check toward the body or make a sweeping check from behind
that contacts the opponent's body. No player’s crosse may hit or cause her
opponent’s crosse to hit the opponent’s body.
c. Check to the Head (MANDATORY CARD): no player's crosse may hit or cause
her opponent's crosse to hit the opponent's head.
d. Slash: (MANDATORY CARD) reckless and/or dangerous swing of the crosse at
an opponent’s crosse or body. A slash will be called regardless of whether or not
contact is made with an opponent’s crosse or body.
e. Dangerous Propelling (MANDATORY CARD): propel the ball with her crosse in
a dangerous or uncontrolled manner at any time.
NOTE: Any shot directed at or taken without regard to the positioning of a field
player is dangerous propelling.
f. Dangerous Follow-Through (MANDATORY CARD): follow through with her
crosse in a dangerous or uncontrolled manner at any time
g. Illegal Contact: initiate crosse to body, or body to crosse contact.
h. Cross-Check: Using the shaft of the crosse to hit, push or displace an opponent.
This includes, but is not limited to, thrusting, jabbing, pushing or displacing any
part of an opponent’s body.
i. Illegal Use of the Crosse: using the crosse in a dangerous and/or intimidating
manner, for example:
1. lowering the head of the crosse below the shoulder and initiating crosse to
body contact
2. any other action with the crosse which in the umpire’s opinion amounts to
dangerous or intimidating play.
j. Three Seconds: while defending within the 8-meter arc, remain in that area more
42 - RULE 6 - FOULS
than 3 seconds unless one is marking an opponent within a stick’s length. The
3-second rule is in effect when the team in possession of the ball crosses the ball
over the restraining line into their attacking end of the field.
1. The defense is not exempt from the 3-second rule by virtue of double teaming/
multiple teaming a non-ball attack player in the arc. The 3-second count will
continue against the original non-marking defense player within the arc, until
there is again only one defender on the non-ball attacker.
2. A defensive player, who is marking an unmarked opponent who is standing
directly behind the goal circle is exempt from the 3-second rule, but is
responsible to simultaneously abide by Rule 6-1k. A defensive player who is
marking an unmarked opponent who is standing directly behind the goal circle
cannot be penalized for the 3-second rule when drawn into a double or multiple
team by the attacking non-ball players.
k. Obstruction of the Free Space to Goal (shooting space): with any part of her
body guard the goal outside the goal circle so as to obstruct the free space to
goal, between the ball and the goal circle, which denies the attack the opportunity
to shoot safely and encourages shooting at a player.
1. This positioning applies only if initiated by the defender and not if she is drawn
into the free space to goal by an attacking player.
2. This positioning applies to a defender not marking an attack player within a
stick’s length.
NOTE: This call should be made only if the player with the ball is looking to shoot.
If she is being double or triple teamed and she has no opportunity to shoot for
goal, the call should not be made.
NOTE: Defense players who are double or multiple teaming a player without the
ball and are within a stick’s length are exempt from the obstruction of free space
to goal. They must, however, continue to abide by the 3-second rule
l. Dangerous Shot: shoot dangerously or without control.
1. A dangerous shot is judged on the basis of the combination of distance, force
and placement.
2. A shot should not be directed at the goalkeeper’s body, especially her head or
neck. This would not apply if she moves into the path of the ball.
3. A shot may be uncontrolled even if it misses the goal.
m. Forcing Through: while in possession of the ball, try to force her crosse through
an opposing crosse(s) in such a way as to cause her own crosse to contact her
body.
n. Pushing: push the opponent with the hand or body
o. Reach Across the Body: reach across an opponent to check the crosse when
she is level with or behind her.
RULE 6 - FOULS - 43
p. Blocking: block her opponent by moving into her path without giving her a chance
to stop or change direction.
q. Charging: charge, barge, shoulder, or back into an opponent.
NOTE: Body to body contact may be called charging, blocking or no call
(incidental contact). Crosse to crosse contact is either a legal or illegal check.
r. Illegal Pick: set a moving or stationary pick out of the visual field of an opposing
player which does not allow enough time or space to stop or change direction and
contact occurs.
s. Detaining: detain an opponent at anytime by holding or pushing against her body,
clothing, or crosse with an arm, leg, body or crosse. A player may not hold her
crosse in such a manner as to restrain or hold back a player.
t. Hooking: use the webbed area of her crosse to hook the bottom end of an
opponent’s crosse.
u. False Start: before the whistle, step or make any movement simulating the
beginning of play designed to gain an advantage over one's opponent.
v. Tripping: trip an opponent, deliberately or otherwise
w. Holding: hold an opponent’s crosse when the opponent is in possession of the
ball.
x. Playing the Ball Off an Opponent: push, flick, or bat the ball into an opponent’s
feet or body causing the ball to go out of bounds.
y. Illegal Shot: shoot from an indirect free position.
NOTE: Repeated violations of minor fouls should be penalized as major fouls.
Any minor foul done in a dangerous manner may be penalized as a major foul.
AR 6-1 Incidental contact occurs between A1 and B1 when both are going for the ball.
RULING: NO CALL. Realize some incidental contact may occur when two players are
going for the ball.
AR 6-2 Attack player A1 has the ball in front of goal between 12 and 15m, and her teammate
A2 is being guarded deep and to the side of the goal circle by a defensive player. The low
attack (A2) player begins to run across the goal, and her defense (D2) player decides to
stop and tries to play the attack (A1) player, moving straight on to her, more than an arm and
sticks length away. RULING: ILLEGAL. Major Foul, obstruction of free space to goal. The
defense player must approach from an angle. The defense player can not run directly at A1,
(body to body), with her body in the free space to goal. She would be legal if she ran at an
angle with the body out of the free space to goal. The defender is permitted to hold her stick
in the free space to goal.
44 - RULE 6 - FOULS
AR 6-3 Attack (A1) shoots on goal, the ball goes into the goal as A1 hits the defender (B1) on
the shoulder with her follow through. RULING: ILLEGAL. No goal; free position for B1 8m from
the goal. A card (yellow or red) must be given to A1. No substitute is allowed and no player from
Team A is placed 4m behind B1.
AR 6-4 An attack player false starts when she has a free position at an 8m hash mark.
She is warned and given a second chance. RULING: INCORRECT PROCEDURE.
False start is a major foul with a change of possession.
Minor Field Fouls
Section 2. The following are minor field fouls:
a. Covering: guard a ground ball with her foot or crosse.
b. Empty Stick Check: check or hold an opponent’s crosse when her crosse is not
in contact with the ball. This applies only if the opponent could have received or
gained possession of the ball.
c. Warding: guard the crosse with an arm. If one hand is removed from the crosse, the
free hand may not be used to ward off an opponent, deliberately or otherwise, with or
without contact. Elbows may not be used to protect the crosse.
d. Hand Ball: touch the ball with her hand, except the goalkeeper or deputy within
the goal circle.
e. Squeeze the Head of the Crosse: use her hand or body to keep the ball in the
crosse, i.e. squeezing the head of the crosse.
f. Body Ball: allow any part of her body to deliberately impede, accelerate or
change the direction of the ball. However, if the goalkeeper blatantly attempts to
stop a shot on goal by playing the ball off her body while outside the goal circle, it
shall be called a Major Foul.
g. Illegal Use of Crosse:
1. throw her crosse in any circumstance.
2. take part in the game if she is not holding her crosse.
h. Illegal Draw: draw illegally.
1. either player draws too soon.
2. no attempt is made to draw up.
3. movement of the crosse is not up.
4. player taking the draw moves after the umpire says “ready” and before the
umpire’s whistle.
5. ball does not go higher than the heads of the players taking the draw.
6. step on/into the center circle or illegally cross the restraining line before the
whistle.
i. Illegal Crosse: play with a crosse that does not meet specifications.
RULE 6 - FOULS - 45
1. score a goal with a crosse that does not meet the field crosse specifications.
2. adjust the strings/thongs of her crosse after an official inspection of her crosse
has been requested during the game. The crosse must be removed.
3. request, for a second time, the inspection of any crosse meeting specifications.
j. Resumption of Play: failure to be ready to start play after a 2-minute team timeout
or following half time.
k. Improper Equipment:
1. take part in the game if she is wearing jewelry.
2. failure to properly wear a mouthpiece
3. failure to properly wear eye protection
4. take part in the game if her uniform does not meet specifications
l. Illegal Substitution: substitute illegally.
m. Delay of Game: intentionally delay the game
1. failure to stand when the whistle is blown to stop play (creeping)
2. failure to move 4 meters away on a free position.
3. any type of behavior which in the umpire’s opinion amounts to delay.
n. Play From Out of Bounds: take an active part in the game when her foot/feet
are out of bounds.
o. Illegal Re-entry: run out of bounds and re-enter to a more advantageous position.
p. Illegal Timeout: a team requesting more than two timeouts.
AR 6-5 On a slow whistle, the scoring play has ended and the attack has been awarded
a free position. The umpire notices that an attack player is not wearing a mouth guard.
RULING: ILLEGAL. Minor foul. A throw is awarded for offsetting fouls.
AR 6-6 As a number of players are attempting to gain possession of a ground ball, the
ball takes a bad bounce, hits off the back of B1's leg and goes directly to her teammate
B2. RULING: LEGAL. B1 did nothing deliberate to the ball in this instance and no
foul should be called.
Goal Circle Fouls
Section 3. A field player must not enter or have any part of her body or crosse on or
in the goal circle at any time except in the following circumstances:
a. She is deputizing for the goalkeeper.
b. The shooter may follow through with her crosse over the goal circle, however, her
feet must not touch the goal circle, and her shooting motion must be initiated from
outside the goal circle.
46 - RULE 6 - FOULS
c. The player(s) directly defending the shooter may reach into the goal circle with her
crosse(s) to block the shot or check the shooter's crosse, however, the defender's
feet must not touch the goal circle.
Section 4. A field player must not enter or remain in the goal circle illegally as a deputy.
Section 5. The goalkeeper or her deputy must not:
a. allow the ball to remain in the goal circle longer than 10 seconds.
b. when inside the goal circle, reach beyond the goal circle to play the ball in the air
or on the ground with her hand.
c. when any part of her is grounded outside the goal circle, draw the ball into her
goal circle.
d. step back into the goal circle when she has possession of the ball.
e. when outside the goal circle, throw any part of her equipment to her deputy.
Section 6. Once a team gains possession of the ball in the goal circle and the ball is
cleared, the team must not intentionally return the ball to their goal circle until the ball
has been played by another player.
Team Fouls/Offside
Section 7. A team must have five players behind the restraining line when the ball is
in their offensive end, and must have four players behind the restraining line when the
ball is in their defensive end.
NOTE: Players may exchange places during play, but player should have both feet
out before teammate can enter. Any part of the foot on or over the line is considered
a violation. Players may reach over with their stick to play the ball, as long as no part
of the foot is on or over the line.
Misconduct
Section 8. The following are misconduct fouls:
a. excessively rough, dangerous, or unsportsmanlike play.
b. persistent or flagrant violation of the rules.
c. deliberately endangering the safety of an opposing player.
d. baiting or taunting which is intended or designed to embarrass, ridicule, or
demean others.
e. excessive dissent or abusive language.
f. non-playing team member leaving their team bench area during the game.
g. coach leaving their coaching area.
h. re-entering the game before yellow card or green/red card penalty time has
elapsed
i. any type of behavior which in the umpire’s opinion amounts to misconduct.
AR 6-7 A defender B1 is marking an attack player A1 in front of goal, the attack player with the ball
(A2) shoots at goal; at the last second A1 ducks out of the away. RULING: This can be dangerous
play and a free position can be awarded to the defensive player and a card given to the shooter.
RULE 6 - FOULS - 47
48 - RULE 7 - PENALTY ADMINISTRATION
RULE 7
PENALTY ADMINISTRATION
General Penalty Administration
Section 1. The penalty for fouls is a “free position.” In the event of two players
committing offsetting fouls, a throw is taken. Repeated or persistent minor fouls must
be penalized as major fouls. Repeated or persistent major fouls must be carded.
Timeout must be taken for the issuance of a card.
Repeated major fouls and any unsportsmanlike act of a violent nature by a player
or coach occurring anywhere on the field may be penalized at the 8 meter arc of the
offending team. The free position is taken by the closest player on the field to the
center hash mark. No players are moved except the one taking the free position and
as necessary to clear the 8m arc. Play is resumed with the whistle.
Section 2. The umpire indicates where the player taking the free position is to stand.
The free position shall be at the spot of the ball unless specifically directed by the
rules or the spot of the ball would disadvantage the non-offending team in which case
the free position shall be at the spot of the foul. No player or her crosse is allowed
within 4m of the player taking the free position; if anyone is within this distance she
must move to a position indicated by the umpire. No free position may be taken closer
than 4m to a boundary line. No free position may be taken closer than 8m to the goal
circle except by the goalkeeper who may be awarded a free position inside the goal
circle.
Section 3. If any foul prevented an almost certain goal, the umpire can order the
goalkeeper from between such a free position and the goal.
AR 7-1 An attack player is running down the far side of the field with the ball. The umpire
calls time out to warn an attacking teammate who has been mouthing off. RULING: Issue
a yellow card for misconduct. Change of possession at the site of the ball.
AR 7-2 As time is running out in a 1-goal game, a Blue player passes from midfield
to her attacking end. A White player cross-checks her roughly after the release of
the pass. RULING: Call timeout. Issue a card to the White player. Set up the free
position at the spot of the ball . No White player behind. If 7 White players are below
the restraining line, take the White player nearest the restraining line and move her
above the restraining line.
RULE 7 - PENALTY ADMINISTRATION - 49
AR 7-3 The goalkeeper is out of the goal circle when a foul is called against the
defense. The resulting free position calls for the arc to be cleared with the goalkeeper
remaining outside the goal circle. As the whistle blows to start play the attack player
prepares to take a shot at the undefended goal. A defender flagrantly obstructs the
free space to goal. The umpire blows her whistle immediately thus stopping the shot.
RULING: Obstruction of the free space to goal requires an immediate whistle from the
umpire. Because the foul prevented an almost certain goal, the umpire must remove
the goalkeeper from the goal circle. The umpire must issue a red card to the player who
committed the flagrant foul.
Free Position - Placement of Players
Major Fouls
Section 4. For major fouls anywhere on the field, the offending player will stand 4m
behind the player taking the free position. This also applies to the goalkeeper or her
deputy whether she is within or outside the goal circle. A verbal caution or warning
may be given. When the goalkeeper is awarded a free position within the goal circle,
the player committing a major foul is placed 4m behind the goal circle.
Minor Fouls
Section 5. For minor fouls anywhere on the field, the offending player will stand 4m
away in the direction from which she approached before committing the foul. This
applies to the goalkeeper if she is wholly outside the goal circle. For minor fouls
involving jewelry, illegal uniform, or failure to wear a mouthpiece or eye protection, a
substitute must replace the offending player unless correction can be made without
delay.
Team Fouls/Offside
Section 6. If the attack fouls, the closest defense player to the spot of the ball will be
awarded a free position at that spot (no closer than 8m to the goal circle). The attack
player with the ball will go 4m behind; the attack player closest to the restraining line
will move back onside. If the attack player with the ball is closest to the line, the next
closest attack player will move back onside.
NOTE: If the attack has possession of the ball, the whistle should sound as soon as
the violation occurs.
NOTE: If the attack is offside but the defense gains possession of the ball before
the foul can be called, the umpire may hold whistle and not penalize the offside if
the defense is able to maintain the advantage and clear over the restraining line to
go on attack.
50 - RULE 7 - PENALTY ADMINISTRATION
Section 7. If the defense fouls and the ball is outside the critical scoring area or below
the goal line extended when the violation is called, the attack will be awarded a free
position at that spot (no closer than 8m to the goal circle). Closest defense player will
go 4m behind; defense player closest to the restraining line will move back onside.
Section 8. If the defense fouls and the ball is inside the critical scoring area and
above the goal line extended when the violation is called, the attack will be awarded a
free position at the center of the 12m fan. Closest defense player will go 4m behind;
defense player closest to the restraining line will move back onside; penalty lane will
be cleared; the goalkeeper may return to the goal circle.
NOTE: The entire goal circle is considered to be above the goal line extended.
Section 9. If the defense fouls and the play ends with another major foul by the
defense:
a. inside the 8m arc - penalize this foul, not the offside foul.
b. outside the 8m arc, but inside the 12m fan - penalize this foul, not the offside foul.
c. outside the 12m fan/inside the critical scoring area - penalize the offside foul (move
the free position up to the top center of the 12m fan, clear lane).
NOTE: Violation of the restraining line by the defense may be a held whistle - umpire
must evaluate if the attack is on a scoring play/maintaining advantage. Umpire may
indicate to the defense to move back onside during the held whistle.
AR 7-4 The ball is below the restraining line with the attack in possession. Defense
causes a turnover but the whistle then sounds for an offside foul by the defense. Where
is the free position taken? RULING: If the ball is outside the critical scoring area or
below goal line extended the free position is awarded at that spot. If the ball is inside
the critical scoring area and above goal line extended, or inside the goal circle, the free
position is awarded at the top center of the 12m fan. Attack player with the ball to the
spot of the free position; nearest defense player placed 4m behind; closest defense
player to the restraining line will move back onside.
AR 7-5 The goalkeeper has moved outside her goal circle to play the ball when offside
is called on the defense. The free position is being awarded at the top of the12m fan.
Is the goalkeeper allowed to return to the goal circle? RULING: Yes, she may move
back into her goal circle.
Section 10. If players from both teams are offside, a throw will be taken below the
restraining line at or near the spot of the ball when play stopped, at least 8m from
RULE 7 - PENALTY ADMINISTRATION - 51
the goal. The players nearest to the restraining line from both teams will move back
onside.
Goal Circle Fouls
Section 11. The penalty for goal circle fouls by the defense other than for an illegal
deputy shall be an indirect free position taken 12m out to either side level with the
goal line. The offending player, except the goalkeeper, shall be placed 4m behind the
player taking the free position. The goalkeeper remains on the spot of the foul, or if she
was within or partially within the goal circle, she remains inside the circle.
The penalty for goal circle fouls by the attack shall be a free position taken by the
goalkeeper, or her deputy, within the goal circle.
The penalty for an illegal deputy shall be treated as a major foul. The free position
will be awarded to the attack at the 8 meter center hash mark, the deputy will be put
4 meters behind, and the goalkeeper may NOT clear back into the goal circle.
AR 7-6 A goalkeeper is grounded, straddling the goal circle, and pulls the ball back
into the crease. RULING: ILLEGAL. Goal circle foul. The goalkeeper may return to the
goal circle and the indirect free position is taken 12m out to either side level with the
goal line. No other defense player is moved behind.
Resumption of Play
Section 12. The player awarded the free position takes the ball in her crosse and on
the whistle with arm signal from the umpire, the game is restarted and the player may
run, pass or shoot. EXCEPTION: The player taking an indirect free position may not
shoot until the ball has been played by some other player.
Special Situations - Placement of Players
In the critical scoring area, outside the 8 meter arc
Section 13. For a major foul by a defense player, the free position will be taken on
the spot of the most recent foul. All players’ bodies and crosses must be cleared
sideways from the penalty lane relative to their position at the time of the whistle. The
goalkeeper in the penalty lane may clear back into the goal circle if she did not foul.
In the 8 meter arc
Section 14. For a major foul by a defense player which occurs in the 8 meter arc all
players’ bodies and crosses must be cleared from the 8 meter arc and penalty lane
if necessary. The goalkeeper may clear back into the goal circle if she did not foul.
52 - RULE 7 - PENALTY ADMINISTRATION
All players must take the shortest route out. The player who was fouled will move to
a hash mark nearest the spot of the foul, on the 8 meter arc. The player who fouled
moves to the 12 meter fan directly behind the player taking the free position.
NOTE: In taking the shortest route out of the arc, the arc is cleared relative to one’s
position inside the arc. The intent of clearing the arc is not to further penalize the
defense. In other words, if a defense player is ball-side of an attack player when the
whistle is blown, the defense player is entitled to a ball-side position on the arc, not
necessarily at a hash mark. If a defense player is not ball-side when the game is
stopped, she is not entitled to that position on the arc.
Section 15. For a major foul by a defense player which occurs outside the 8 meter arc,
and the scoring play ends inside the 8 meter arc without an additional foul occurring,
the free position will be taken on the spot of the foul by the player who was fouled
or attack player nearest to the spot of the foul. All players’ bodies and crosses must
be cleared sideways from the penalty lane relative to their position at the time of the
whistle.
Minor field fouls inside the 12 meter fan
Section 16. For a minor foul by a defense player occurring in the 12 meter fan and
the slow whistle rule is not in effect, the player fouled will move to the nearest spot
on the 12 meter fan. All other players shall remain in their same positions with the
exception of the fouling defense player who shall move 4m from the player taking the
free position, relative to their position at the time of the foul. This is an indirect free
position and no shot may be made by the player taking this free position until the ball
has been played by some other player.
AR 7-7 White attack player looks to pass to a teammate on an indirect free position and
is pushed by a Blue defense player. The Umpire blows the whistle and sets up a White
free position no closer than 8m from the goal circle with the Blue defense player behind.
The White attack player shoots and scores. The umpire indicates a goal. RULING:
CORRECT. Since the defense player fouled the attack player and play stopped, the
indirect free position is over.
AR 7-8 Immediately following an indirect restart, the ball carrier is running in the direction
of the goal as a defense player jumps into the free space to goal. The umpire whistles
for Obstruction of Free Space to Goal. RULING: INCORRECT. The conditions for a
shot to be taken have not been met, therefore, Obstruction of Free Space to Goal may
not be called.
RULE 7 - PENALTY ADMINISTRATION - 53
Section 17. For a minor foul by an attack player, the player fouled will take the free
position on the spot of the foul, but no closer than 8m from the goal circle, unless the
goalkeeper has been fouled within the goal circle.
NOTE: Umpires are encouraged to hold their whistle in the event that a Minor Foul
is committed by a defense player when the attack player may have the opportunity
to shoot.
Slow Whistle
Implementation
Section 18. A slow whistle is a held whistle for a Major Foul by the defense, in the
critical scoring area when an attack player is on a scoring play. The umpire will
indicate this slow whistle by raising a yellow flag vertically above her head.
Section 19. A slow whistle is in effect when an attack player in the critical scoring
area is on a scoring play and is fouled by a defense player committing a Major Foul
but retains possession of the ball or when an attack player in the critical scoring
area is on a scoring play and a Major Foul is committed against an attack teammate
without the ball.
Section 20. The umpire immediately blows the whistle when there is an obstruction of
the free space to goal. The umpire may, at any time following the flag, blow the whistle
to halt potentially dangerous play.
Scoring Play
Section 21. A scoring play is a continuous effort by the attacking team to move the ball
toward the goal and to complete a shot on goal. The scoring play is over when:
a. a shot is taken.
b. the attacking team loses possession of the ball. A bounce pass is not considered
loss of possession.
c. the attacking team passes or carries the ball behind the level of the goal line and
stops the continuous attempt to score.
d. the attacking team stops the continuous attempt to score, or the player with the
ball is forced by the defense to lose her forward momentum.
e. the attacking team fouls.
Enforcement of the slow whistle
Section 22. If the attacking team chooses to shoot the advantage indicated by the
54 - RULE 7 - PENALTY ADMINISTRATION
flag is complete, the umpire lowers the flag, and play continues. If the shot on goal is
successful, the goal counts. A free position will be awarded to the player fouled or to
the attack player nearest the spot of the foul if:
a. the attacking team does not shoot and the scoring play ends.
b. the shot is affected by the foul so that no advantage is gained.
c. a cardable foul is committed by the defense.
Section 23. The offending or nearest defense player is penalized according to Major
Foul conditions. The next nearest defense player may move to 4m relative to the player
with the ball. All players and their crosses must move out of the penalty lane until play
is restarted.
Section 24. During a slow whistle situation, if there are additional Major or Minor Fouls
by the defense, the attack will be awarded the ball at the 8 meter hash mark nearest
to the most recent foul at the end of the unsuccessful scoring play.
AR 7-9 On a slow whistle (flag has been raised), the goalkeeper commits the next foul
ending the scoring play. RULING: Free position to the attacking team, arc is cleared
and the goalkeeper is placed 4m behind the 8m free position.
Section 25. The goalkeeper may return to her goal circle if:
a. she has moved outside and made an interception or any legal play on a slow
whistle thus causing the end to the scoring play.
b. she has moved outside the goal circle and gained possession of the ball on an
out-of-bounds slow whistle, thus ending the scoring play.
c. she has moved outside the goal circle on a slow whistle and is fouled by the attack
ending the scoring play.
d. she is in the arc when the whistle blows and has not fouled and the arc is to be
cleared.
e. she is in the penalty lane when the whistle blows and has not fouled and the
penalty lane is to be cleared.
Section 26. If during a slow whistle situation, the attack player or one of her
teammates commits a foul, it will be treated as an off-setting foul and a throw will be
taken out to the side of the field and nearest to the spot of the foul that caused play
to stop, but no closer than 8m from the goal.
RULE 7 - PENALTY ADMINISTRATION - 55
Issuance of Cards
Delay of Game
Section 27. Timeout must be called to administer a delay of game card. The first
violation should be followed by a green card given to the team captain. A change of
possession takes place if applicable for the minor foul.
On the next delay of game the umpire will show a green and yellow card to the
offending player and award the appropriate penalty (major foul). The offending player
may remain in the game.
Any subsequent delay of game offenses will result in a green and red card being
given to the offending player and award the appropriate penalty (major foul). The
player receiving the green/red card must leave the field for 2 minutes of elapsed
playing time, which will carry over to the second half or overtime if necessary. A
substitute must take her place. The official timer will be responsible for timing the 2
minutes and indicating to the scorer when the player may return. If the player receiving
the green/red card attempts to return before the penalty time has elapsed, it will be
considered misconduct.
Misconduct and Suspension
Section 28. The penalty for misconduct shall be the same as for all major fouls.
In addition to awarding a free position, the umpire will issue a yellow or red card.
Issuance of cards should be considered a warning to all players.
AR 7-10 The umpires have carded the green team a number of times for excessively
rough fouls (check to the head, cross-check, etc.). A player who has not previously been
issued a yellow card then commits a slash. The umpire calls time out and issues a red
card to the offending player. RULING: CORRECT. The umpires are not required to issue
a verbal caution before issuing a yellow card or a yellow card before issuing a red card.
Issuance of a card is considered a warning to all players.
Administration
Section 29. Timeout must be called to administer warnings, suspensions, and
ejections. The player receiving a yellow or red card must leave the field for two
minutes of elapsed playing time. She will serve the penalty time in her team bench
area and no substitute may take her place. No player on the penalized team must
be moved 4m behind. (Exception: See Goalkeeper Misconduct). If a goal is scored,
the free position will take place at the draw with the opposing center 4m away at a
45-degree angle.
Her team must play short-handed below the restraining line in both its offensive and
defensive ends of the field for the entire two-minute penalty. A player receiving a
yellow card may return to play after the two-minute penalty. If the carded player or any
player replacing her enters the game before the penalty time has elapsed, it will be
considered misconduct.
Goalkeeper Misconduct
Section 30. If the player receiving the yellow card is the goalkeeper and there is no
other “dressed” goalkeeper for her team, the goalkeeper may remain in the game and
the team's coach must designate another player who must leave the field for the twominute
period. Either she or the second dressed goalkeeper who enters the game will
be placed 4m behind the player with the ball on the restart of play. This will apply no
matter where the goalkeeper is when she commits the foul, either inside or outside
her goal circle. If a goal is scored and a free position will take place at the center, the
goalkeeper or her substitute may remain in the goal circle for the restart of play. If the
goalkeeper is suspended (second yellow card) or ejected (red card) from the game,
the team may substitute another goalkeeper, and the team's coach must designate
another player who must leave the field for two minutes of elapsed playing time.
Team Cards
Section 31. Should a team receive its fourth card (yellow or red) of the game they will
play short for the remainder of that game, including overtime, and an additional player
will be removed from the game for each subsequent card received. The carded player
will serve the entire two-minute penalty time. When the penalty time expires, she
may return to the game only if she has not been suspended (second yellow card) or
ejected (red card) and only if another player leaves the field using normal substitution
procedures.
AR 7-11 Blue #21 receives her first yellow card. The official scorer informs the umpires
that this is the Blue team’s fourth card. Blue #21 leaves the field and no substitute
takes her place. After serving her two-minute penalty, Blue #21 re-enters the game as a
substitute, replacing a player on the field. RULING: CORRECT. Blue #21 may return
to the game since she has received only one yellow card. She may only return if another
player leaves the field because the Blue team has received its fourth card and must play
short for the remainder of the game and any overtime periods.
AR 7-12 Later in the same game Blue #7 receives the team’s fifth card, a red card, and
is ejected. She leaves the game, may not reenter, and no substitute may take her place
for the remainder of the game. RULING: CORRECT. The blue team has received a
56 - RULE 7 - PENALTY ADMINISTRATION
RULE 7 - PENALTY ADMINISTRATION - 57
fifth card and will now play with ten players on the field for the remainder of the game
and any overtime periods. If they receive a sixth card they will play with nine players for
the remainder of the game and any overtime period. Any subsequent cards will result in
additional players being removed.
AR 7–13 While Green #5 is receiving a Yellow card for a slash (mandatory card), she
verbally complains (using derogatory language) and the umpire now issues her a second
card, a Red card. RULING: CORRECT. Green #5 has been removed (card #1) and
the head coach will remove another player from the playing field (card #2). The team
shall be short two (2) players for 2-minutes of elapsed playing time. If one or both of these
cards cause the Green team’s card count to reach or exceed 4 team cards, then once
the 2 minute penalty is up, her team will continue to play down the appropriate number
of players for the total number of cards issued for her team to that point. Green #5 has
been ejected from the game and may not return to the game and will serve a next game
suspension for the Red card. All other players removed from the playing field to serve
the penalty may substitute back onto the field of play following the 2-minutes of elapsed
playing time.
Early Re-entry
Section 32. If a carded player or any player enters the game before the penalty time
has elapsed, it will be considered misconduct and the head coach will be assessed
a yellow card. If the player entering early is the player who received the original card
she will be removed from the field of play for the remainder of the penalty time. If the
player entering is not the player who received the original card the umpires will send a
player from the offending team who is closest to her team bench area off the field for
the remainder of the penalty time. The coach will also designate an additional player
to leave the field for two minutes of elapsed playing time for the misconduct card. A
change of possession will take place at the spot of the ball if warranted, and any free
position will be awarded at the spot of the ball with no player moved 4m behind. The
awarded card will count toward the team's cumulative total.
Ejection/Suspension
Section 33. The umpire has the power to eject without any previous warning any
player guilty of flagrant or repeated violation of the rules, dissent, misconduct, or
abusive language. This immediate ejection will be noted by issuing a red card and no
substitute for the carded player is allowed for two minutes of elapsed playing time.
Anyone receiving two yellow cards (suspended) or a red card (ejected) in the game
will not be eligible for further participation in that game.
58 - RULE 7 - PENALTY ADMINISTRATION
Any ejected player receiving a red card will be prohibited from participating in the
team’s next game. An ejected player must serve her next-game suspension in her
team’s bench area for the entire game including on-field pre-game, game or postgame
activities. The ejected player may not be dressed in her game uniform.
AR 7-14 Following a goal, a timeout has been taken. As the teams are walking to their
benches, B1 in Team B's bench area verbally abuses the umpire. The umpire issues a red
card to B1. How is play restarted?
Scenario 1: B1 is ejected from the game. No substitute may take her place for 2 minutes
of elapsed playing time. Play is restarted with a free position for team A's center at the
centerline. Player positioning for the draw will apply. Allow players to take their legal
positions, blow the whistle and have everyone stand; administer the free position. The
center for team B is placed four meters away on a 45 degree angle from team A's center.
No player from team B is placed 4m behind.
Scenario 2: If B1 was not participating in the game when the timeout was called and a red
card is issued, then the coach will remove a player from the field for 2 minutes of elapsed
playing time. No substitute will take her place for 2 minutes of elapsed playing time. Player
positioning for the draw will apply. The center for team B will be placed 4 meters away
on a 45 degree angle from team A’s center. No player from team B is placed 4m behind.
Scenario 3: If the umpire is unable to determine which player was verbally abusive, then
the head coach shall receive the card (yellow or red) as they are responsible for bench
decorum. The coach will designate a player who must leave the field for 2 minutes of
elapsed playing time. No substitute can take her place for 2 minutes of elapsed playing
time. Player positioning for the draw will apply. The center for team B will be placed 4
meters away on a 45 degree angle from team A’s center. No player from team B is placed
4m behind. The awarded card will count toward the team's cumulative total. Should
this be the team's 4th card they will play short for the remainder of that game, including
overtime or if this was a subsequent card (i.e. card 4 or 5), then an additional player will
be removed from the game.
NOTE: If the incident occurs during a possession time-out, the play shall be restarted at
the spot of the ball. The penalty administration for a Major foul shall apply. No player from
team B is placed 4m behind.
Coach Misconduct
Section 34. The head coach is responsible for the actions of any and all persons
officially connected with his or her institution, including assistant coaches, and shall
RULE 7 - PENALTY ADMINISTRATION - 59
receive any card assessed related to bench decorum. In the event the head coach
does not effectively control the actions of her team’s spectators, the head coach may
be assessed a card.
Any card given to a head coach will count toward their team’s cumulative total. If
the coach is carded she/he must designate a player who must leave the field to serve
the entire two minutes of elapsed playing time. In the event the head coach is warned,
suspended or ejected, play is restarted within one minute with a free position to the
opponent nearest the ball when play was stopped.
AR 7-15 A team follower has become unruly and abusive. The umpire approaches the
appropriate head coach and asks to have this person warned and/or removed. RULING:
Allow the coach and/or game administrator the time necessary to handle the problem.
If possible, continue with the game while the situation is being resolved. If the problem
persists the coach may be carded.
Section 35. Any head coach who is suspended (two yellow cards) or ejected (red
card) must leave the area, including the spectator area, of the game, and an interim
head coach must be specifically designated. In the case of a coach being removed
from the field and an assistant coach or other authorized team personnel is not
available, the team shall forfeit the game. Any ejected coach receiving a red card will
be prohibited from participating in the team’s next game.
NOTE: Any coach serving any game suspension shall not be allowed in attendance
at the site of the game, either on the field, in the team bench area, or in the spectator
areas of the site. Violation of this policy will result in the game being forfeited and a
red card being issued to the offending coach.
AR 7-16 Definition of a team’s next game:
The ejected player/coach shall be ineligible for all contests at all levels until one regular
season/tournament contest is played at the same level and team (school or club) as the
ejection. The suspension shall be served at the next game as scheduled at the time of
the suspension.
If the ejection occurs in a high school contest (Varsity/JV/Third Squad-Freshman level),
the player/coach must sit out the next scheduled high school game at the same level.
If the ejection is in the ‘club’ contest, the player/coach must sit out the next scheduled
‘club’ game.
Example #1: If a player is playing in a JV contest and is ejected, she is ineligible for all
contests (Varsity/JV/Third Squad-Freshman Level) until the JV team plays one additional
contest that was scheduled at the time of the ejection. The player becomes eligible again
60 - RULE 7 - PENALTY ADMINISTRATION
after the additional contest. If this same player is a member of a ‘club’ team, she would
be eligible to participate in her club’s game.
Example #2: If the player/coach is ejected in the last club game at a tournament, she
would be ineligible for her club game until the penalty is served at the next game at the
time of the ejection. She is eligible to participate in her school team’s game.
Post-Game Misconduct
Section 36. If a situation occurs after the game ends and before the umpires leave
the playing venue where conduct occurs that would warrant a red card during play,
the umpire(s) can issue a post-game ejection to the offending player or coach to be
served in the team’s next game.
Duration of Suspension
Section 37. If a team’s season ends before any next game suspension has been
served the suspension will carry over to the teams next regular season game.
Exhibition or scrimmage games do not satisfy the next game suspension requirement.
Umpire Responsibility
Section 38. The umpires retain clerical authority over the contest through the
completion of any reports, including those imposing disqualifications, that are
responsive to actions occurring while the umpires had jurisdiction. State associations
may intercede in the event of unusual incidents after the umpire’s jurisdiction has
ended or in the event that a contest is terminated prior to the conclusion of regulation
play.
RULE 8 - DEFINITION OF TERMS - 61
RULE 8
DEFINITION OF TERMS
BLOCKING takes place when a player moves into the path of a player with the ball
without giving that player a chance to stop or change direction causing contact.
When a player is running to receive the ball, a “blind side” defense player must give
her enough time and/or space to change her direction.
BODY CHECKING is a technique whereby a defender moves with an opponent
without body contact occurring, following each movement of the opponent’s body
and crosse with her body and causing her to slow down, change direction, or pass off.
CHARGING takes place when the player with the ball pushes into, shoulders, or
backs into and makes bodily contact with her opponent who has already established
her position (though not necessarily stationary).
CHECKING is an attempt to dislodge the ball from an opponent's crosse by using
controlled crosse to crosse contact.
CLEAR is any action taken by a player within the goal circle to pass or carry the ball
out of the goal circle.
CLEAR SPACE indicates the space between players which is free of crosses or any
parts of the body.
COACHING AREA is the area on the bench/table side of the field extending from the
substitution area to their end line, and behind the level of the scorer’s table extended.
CRITICAL SCORING AREA indicates an area at the end of the field where the
attacking team is shooting for goal. Its boundaries are approximately 15m (16.3 yds)
in front of the goal circle, to 9m (10 yds) behind the goal line extended and 15m (16.3
yds) to each side of the goal circle. No extra lines will be marked on the field and this
will be called in the judgment of the umpire.
See diagram next page
62 - RULE 8 - DEFINITION OF TERMS
DEPUTY is a player on the defensive goalkeeper’s team who may only enter or remain
in the goal circle when her team is in possession of the ball and the goalkeeper is out
of the goal circle.
DIRECTLY BEHIND THE GOAL CIRCLE is the area between two lines extending
perpendicular and back from the goal lines extended, tangent to the goal circle.
Diagram 5 - Directly Behind the Goal Circle
Diagram 4 - Critical Scoring Area
RULE 8 - DEFINITION OF TERMS - 63
8 METER ARC is the area in front of each goal circle inscribed by 2 lines drawn at
45 degree angles extending from the intersection of the goal circle and the goal line
(extended); connected by an arc marked 8 meters from the goal circle.
FIELD PLAYER is any player other than the goalkeeper. It is a defense or attack player
whose primary responsibility encompasses an area outside the goal circle and to
whom no special privileges have been awarded according to the rules.
FREE SPACE TO GOAL is a path to goal within the critical scoring area as defined
by two lines extending from the ball to the outside of the goal circle. No defense player
will be penalized if positioned below the extension of the goal line.
GREEN CARD is presented to the captain indicating a team caution for delay of
game and that the next team offense results in a green/yellow card to the offending
player.
GROUNDED refers to any part of the goalkeeper’s (or her deputy’s) body touching
the ground outside the goal circle while she attempts to play the ball from inside the
goal circle.
INDIRECT FREE POSITION is the penalty awarded for a minor field foul by the
defense inside the 12 meter fan. The player taking the free position may run or pass
but may not shoot until another player has played the ball.
Diagram 6 - Free Space to Goal
64 - RULE 8 - DEFINITION OF TERMS
Diagram 7 - Penalty Lane
LOWER SIDE OF CROSSE refers to the wood on a wooden crosse and to the right
side of a plastic crosse as one looks at the crosse with the pocket facing the player.
MARKING is guarding an opponent within a stick’s length.
OFFSIDE refers to a team with more players over the restraining line than is allowed
by the rules.
PENALTY LANE is the path to the goal that is cleared when a free position is awarded
to the attacking team inside the critical scoring area in an area in front of the goal
line. The path is defined by the imaginary parallel lines that extend from the width of
the goal circle. All other players must clear this lane when a free position is awarded
in front of the goal.
PICK is a technique in which a player without the ball, who by her positioning, forces
the opponent to take another route. To be legal it must be set within the visual field of
the opponent allowing enough time and space to stop or change direction.
PLAYED refers to an action whereby the ball leaves the player’s crosse and is
touched by another player, or her crosse is checked crosse to crosse by an opposing
player, or play is stopped due to a foul by the defense. The ball does not have to be
successfully dislodged from the crosse.
RULE 8 - DEFINITION OF TERMS - 65
RED CARD is given to an offending player, coach or any team personnel, who is
immediately ejected from the game. Anyone who has received a red card shall be
prohibited from participating in the team's next game.
RESTRAINING LINE is a solid line at each end of the field 30 yds up field from the
goal line which extends fully from one side of the field to the other side.
SCORING PLAY is a continuous effort by the attacking team to move the ball toward
the goal and to complete a shot on goal. The scoring play is over when:
a. a shot is taken.
b. the attacking team loses possession of the ball.
c. the attacking team passes or carries the ball behind the level of the goal line and
stops the continuous attempt to score.
d. the attacking team stops the continuous attempt to score or the player with the ball
is forced by the defense to lose her forward momentum.
e. the attacking team fouls.
SLASHING is the reckless and/or dangerous swing of the crosse at an opponent’s
crosse or body whether or not the opponent’s crosse or body is struck.
SLOW WHISTLE is a held whistle, with flag raised, once the attack has entered the
critical scoring area and is on a scoring play.
SPHERE is an imaginary area of 7” (average crosse width) surrounding the head.
SUBSTITUTION AREA is the area in front of the scorer’s table, centered at midfield,
and sectioned off by two hash marks that are each 5 yds from the centerline of the
field.
TEAM BENCH AREA is the area from the end of the substitution area to the team’s
restraining line, and behind the level of the scorer’s table extended.
TOEING THE LINE refers to the placement of the foot up to, but not on, the center
line.
12 METER FAN is a semi-circle area in front of each goal circle bounded by an arc
12m from the goal circles.
66 - RULE 8 - DEFINITION OF TERMS
WITHIN A STICK’S LENGTH is when any part of the opponent’s body is inside a
crosses’ length. It is the distance a player must be to her opponent to be actively
marking this opponent.
YELLOW CARD is given as a warning to an offending player, coach or team
personnel. A second yellow card to the same individual will result in that person being
suspended from further participation in that game.
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 67
RULE 9
MANUFACTURER’S SPECIFICATIONS
All Field Crosses
Section 1. The primary intent of the field crosse specifications is to ensure that the
ball moves freely within all parts of the head and pocket so that the ball may be
dislodged from a crosse without an excessively forceful check. A crosse may be
deemed illegal even though it meets all technical specifications if, in the opinion of
the Rules Committee, its design is an obvious attempt to circumvent the intent of the
rules. A crosse that has been altered in such a way as to give an unfair advantage to
a player is illegal.
Section 2. The head of the crosse shall be constructed of wood, plastic, fiberglass,
nylon, leather, rubber, gut, and/or any other synthetic material. The handle of the crosse
shall be constructed of wood, metal alloy or other composite material and must be
nominally straight. An exception is that a handle may deviate up to, but not more than,
10 degrees from straight for the last part of the shaft that is within 6.5cm from the ball
stop when the handle is mounted in the head. Recessed metal screws may be used
to attach the head of a plastic/molded crosse to the handle. The end of all handles
shall have an end cap, be taped or be sanded smooth if wood or solid composite
material. The crosse shall not have sharp or protruding parts or edges and shall not be
dangerous to players in any way.
Section 3. The overall length of the crosse shall be 90cm minimum to 110cm
maximum. End caps are included when measuring the overall length of a crosse.
Section 4. To determine crosse compliance with the linear measurement specifications
in Rule 9, all measurements shall be made to the nearest 0.01cm. The allowed
deviation from the standard is 0.09cm.
NOTE: If the maximum specified length for a particular measurement is 5.1cm, then
a measurement of 5.19cm is legal, but 5.20cm is not legal. If the minimum specified
length for a particular measurement is 5.1cm, then a measurement of 5.01cm is
legal, but 5.00cm is not legal.
68 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
Section 5. The unstrung head and the handle of a field crosse must lie within a
6.55cm horizontal plane (Diagram 8):
a. At the bridge or the ball stop, the top edge of the bridge or ball stop must be at
least 1.3 cm above the centerline of the handle.
b. The top edge of the sidewall must not be more than 0.6cm below the centerline of
the handle.
c. The top edge of the sidewall must not drop below the centerline of the handle prior
to 5.7cm as measured from the center of the bridge or ball stop.
NOTE: To determine the 6.55cm horizontal plane of the head, place the crosse on a
table with the open pocket facing up so that the long axis of the handle is horizontal
to the floor. Depending on the shape of the head, it may be necessary to support
the handle so it is horizontal. With the handle horizontal and the lowest part of the
head in contact with the table, no part of the head as defined from the ball stop to
the outside edge of the scoop shall be more than 6.55 cm above the table.
Section 6. The overall length of the head, as measured from the center of the bridge
or ball stop (where the top, back edge of the stop pad meets the plastic) to the top
outside edge of the scoop, shall be 25.4cm minimum to 30.5cm maximum. With
the open pocket of the head facing up, all length measurements are taken along the
centerline of the handle.
Section 7. The overall outside width of the head of the crosse when measured at the
widest point at the top of the head shall be 18cm minimum to 23cm maximum. With
the open pocket of the head facing up, all width measurements are taken on a line
that is perpendicular to the extension of the handle.
Section 8. Sidewall stringing holes: Pockets must be attached to/anchored along the
bottom rail of the head through stringing holes. The top of the stringing hole shall not
be more than 1.0 cm from the bottom of the sidewall.
Section 9. The entire crosse (strung head and handle) shall not weigh more than
567g.
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 69
Wooden Field Crosse
Section 10. The head of a wooden field crosse is defined to consist of four parts: the
bridge, the wooden sidewall, the guard and the scoop. (Diagram 9)
a. The bridge is the woven ball stop of a wooden crosse. The height of the bridge
shall be 5.1cm maximum to 3.2cm minimum.
b. As measured from the bridge to the midpoint of the head, the height of the wooden
sidewall shall be 4.5cm maximum to 3.2cm minimum. From the midpoint of the
head, the height of the sidewall may taper toward the scoop.
c. The guard is the soft woven wall of the head. The height of the guard shall be 7cm
maximum to 3.2cm minimum.
Section 11. The head shall be triangular. The inside width between the sidewalls of
the head must continually increase as measured from the center of the bridge to the
widest point at the top of the head.
a. The inside width between the sidewalls of the head, as measured 3.2cm from the
center of the bridge, shall be 6.7cm to 7.6cm and the outside width of the head
shall be 7.6cm to 10.1 cm.
b. The inside width between the sidewalls of the head, as measured 5.1cm from the
center of the bridge, shall be 7cm minimum.
c. The inside width between the sidewalls of the head, as measured 7.6cm from the
center of the bridge, shall be 8cm minimum.
d. The inside width between the sidewalls of the head, as measured 10.2cm from the
center of the bridge, shall be 9cm minimum.
e. The inside width between the walls at the widest point at the top of the head shall
be 15cm to 16cm.
Plastic/Molded Head Field Crosse
Section 12. The head of the plastic/molded head field crosse is defined to consist of
four areas: the throat, the ball stop, the sidewall and the scoop. (Diagram 9)
Section 13. The ball stop is the center inside curved plastic wall of the head at
the throat. The wall of the ball stop must not deviate by more than 7 degrees from
perpendicular to the long axis of the handle. The height of the ball stop shall be
6.55cm maximum to 3.2cm minimum.
70 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
NOTE: To determine crosse compliance with the angular measurement specifications in
Rule 9, all measurements and calculations will be made to the nearest 0.01 degree. The
allowed deviation from the standard is 0.44 degrees. If the maximum specified angle
is 7 degrees, then a particular measurement of 7.44 degrees passes and 7.45 degrees
does not.
Section 14. Stop pads shall not be more than 0.5cm thick. With the open pocket of
the head facing up, the stop pad shall not vary in thickness from the top to the bottom
of the ball stop. The stop pad may have slightly raised or inset lettering as long as the
perceived goal is artistic design/advertising. The surface of the stop pad may not, in
any way, interfere with the free movement of the ball within the pocket or affect ball
retention.
Section 15. The stop area ends and the sidewall begins at 3.4cm as measured from
the center of the ball stop. The sidewall ends and the scoop area begins at the widest
point at the top of the head. (See 9-18-f)
Section 16. From the beginning of the sidewall at 3.4cm to the midpoint of the head,
as measured from the center of the ball stop to the top of the scoop, the actual height
of the sidewalls shall be 4.7cm maximum to 2.8cm minimum. From the midpoint of the
head, the height of the sidewalls may taper toward the scoop. (See 9-5-b)
Section 17. There may be no protrusions or outcroppings on the inside surface of
the sidewalls that interfere with the free movement of the ball or affect ball retention.
Minor protrusions or outcroppings added for design or strengthening purposes will
be allowed. The legality of these protrusions/outcroppings will be determined by the
Rules Committee upon submission of the crosse by the manufacturer.
NOTE: If the testing lab determines that a crosse contains outcroppings or
protrusions on the sidewalls, the crosse must be submitted to the Rules Committee.
Section 18. The head of the crosse shall be triangular in concept, with the exact
allowable distances between the sidewalls determined by the specific measurements
outlined in other sections of Rule 9. (Diagram 10)
a. The inside width between the sidewalls of the head, as measured 3.2cm from the
center of the ball stop, shall be 6.7cm minimum to 8.0cm maximum. The radius of
the ball is 3.2cm. (See 9-18-f)
b. The inside width between the sidewalls of the head, as measured 5.1cm from the
center of the ball stop, shall be 6.8cm minimum. (See 9-18-f)
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 71
c. The inside width between the sidewalls of the head, as measured 7.6cm from the
center of the ball stop, shall be 7.4cm minimum. (See 9-18-f)
d. The inside width between the sidewalls of the head, as measured 10.2cm from the
center of the ball stop, shall be 8.7cm minimum. (See 9-18-f)
e. The inside width between the walls at the widest point at the top of the head shall
be 16.0cm minimum. (See 9-15)
f. The inside width between the sidewalls is measured by determining the minimum
distance between projections of the sidewalls onto a horizontal plane. This can be
performed by measuring the outside distance between two vertical rods.
Section 19. At all points along the sidewall, the formula outlined below shall be used
to determine the maximum slant/angle that the sidewalls of the head may deviate from
vertical. (Diagram 12)
a. With the open pocket of the head facing up, measure the vertical height of the
sidewall at any point. Then find the difference in the width between the top and
the bottom edges of the sidewalls at that point.
b. At all points, the difference between the top and bottom widths divided by the
vertical height of the sidewall must be 0.65 or less.
The Pockets (Field Crosses)
Section 20. The pockets of all field crosses shall be strung with 4 or 5 longitudinal
leather and/or synthetic thongs. Mesh pockets are not allowed. Longitudinal leather
or synthetic thongs shall be 0.3cm to 1.0cm wide. The loose ends of the thongs may
not be woven back up through the pocket of the crosse.
Section 21. The pockets of all field crosses shall be strung with 8 to 12 stitches of
cross lacing. Cross-lacing in a traditionally strung pocket is defined as 8-12 knots/
stitches, where two pocket nylon laces intertwine at a common place on a thong.
Section 22. Cross-lacing in a pre-manufactured detachable pocket is defined as 8-12
evenly spaced pocket nylon laces that are sewn or traditionally woven between evenly
spaced longitudinal thongs. (See 9-20)
Section 23. The nominal diameter of the shooting/throw string nylon cord and
sidewall nylon cord shall be 0.3cm maximum. The nominal diameter of pocket nylon
must be less than 0.3cm.
Section 24. Field crosses shall have no more than two separate shooting/throw
strings. Shooting/throw strings shall not be rolled or coiled or twisted more than twice
between each thong. Flat laces may not be used as shooting/throw strings.
72 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
Section 25. Both shooting/throw strings must be attached to the sidewall in the upper
third of the head, or, the top shooting/throw string must be attached to the sidewall in
the upper third in the head and the bottom shooting/throw string may be an inverted
“U” in shape and must be attached to the sidewall in the upper two thirds of the head,
as measured from the top outside edge of the scoop. (Diagram 13)
Section 26. All components of the pocket shall be integral, either by tying or by
stitching. In no case shall components be slid over the shooting strings, cross lacings,
or thongs. This rule strictly prohibits the use of beads, tubing or similar items on any
part of the pocket.
Section 27. The combined height of the sidewall and the depth of the pocket
containing the ball shall not exceed 6.4cm, the diameter of the ball. The top of a ball,
when placed into the pocket of a horizontally held crosse, must be visible/seen above
the top of the entire wooden or plastic sidewall after reasonable force with one hand
has been applied to and released from the ball.
Section 28. The ball must move freely within all parts of the head/pocket both laterally
and along its full length. The ball must not become wedged between the walls, under
the guard or under the bridge of a wooden crosse, or in the ball stop or under the
walls of a plastic/molded head crosse. The ball must easily fall out of the pocket when
the crosse is turned upside down.
NOTE: The following are some examples that, either alone or in combination might
cause a lack of free ball movement in the head/pocket: shooting strings that are not
interwoven with the cross lacings and thongs and allowed to sit on top of these
other stringing areas; thongs that are raised above the plane of the pocket; thongs
made from a sticky/tacky substance or this type of substance added to the thongs.
Goalkeeper’s Crosse
Section 29. The crosse shall be constructed of wood, plastic, fiberglass, nylon,
leather, rubber, gut, and/or any other synthetic material. The handle of the crosse shall
be straight and may be constructed of wood, metal alloy or other composite material.
Recessed metal screws may be used to attach the head of a plastic/molded head
goalkeeper’s crosse to the handle. The end of all handles shall have an end cap, be
taped or be sanded smooth, if wood. The crosse shall not have sharp or protruding
parts or edges and shall not be dangerous to players in any way.
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 73
Section 30. The overall length of the crosse shall be 90 cm minimum to 135 cm maximum.
The end cap is included when measuring the overall length of the crosse.
Section 31. To determine crosse compliance with linear measurement specifications,
all measurements shall be made to the nearest 0.01cm. The allowed deviation from the
standard is 0.09cm (See 9-4)
Section 32. The unstrung head and the handle of a goalkeeper’s crosse shall lie within
a 7.6cm horizontal plane. (See 9-4, Note)
a. No part of the head shall pass beyond a plane 2.5cm above the centerline of the
handle and/or 5.1cm below the centerline of the handle.
b. The top edge of the sidewall shall not be more than 0.6cm below the centerline of
the handle.
Section 33. The head shall have a maximum length of 42cm. The length of the head
is measured from the center of the bridge or ball stop (where the top back edge of
the stop pad meets the plastic) to the top outside edge of the scoop. With the open
pocket of the head facing up, all length measurements are taken along the centerline
of the handle.
Section 34. The height of the bridge or ball stop of a goalkeeper’s crosse shall be
5.4cm maximum to 3.2cm minimum. The bridge or plastic wall of the ball stop must
not deviate by more than 10 degrees from perpendicular to the long axis of the handle.
Section 35. The height of the woven wall of a wooden goalkeeper’s crosse shall be
7cm maximum. As measured 3.4cm from the top center of the bridge or the ball stop,
the sidewall begins. The height of the sidewall shall be 5.1cm maximum to 2.54cm
minimum. The sidewall ends at the widest point at the top of the head.
Section 36. The entire head of the crosse shall be triangular in concept. The inside
width between the sidewalls of the head must continually increase from the center of
the bridge or ball stop to the widest point at the top of the head. With the open pocket
of the head facing up, all width measurements are taken between the plastic or woven
and wooden sidewalls on a line that is perpendicular to the centerline of the handle.
a. When measured 5.1cm from the center top edge of the ball stop, the inside width
between the sidewalls of a plastic/molded head crosse shall be 13cm to 17cm.
The maximum outside width of the head shall be 20cm.
b. When measured 10.2cm from the center top edge of the ball stop, the inside
width between the sidewalls of a plastic/molded head crosse shall be 18.5cm to
74 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
22.5cm. The maximum outside width of the head shall be 26cm.
c. When measured 15.3cm from the center top edge of the ball stop, the inside width
between the sidewalls of a plastic/molded head crosse shall be 23cm to 26cm.
The maximum outside width of the head shall be 30cm.
d. At the widest point of the head, the inside width between the sidewalls of a plastic/
molded head crosse shall be 28.5cm to 30.5cm. The maximum outside width of
the head shall be 33cm.
Section 37. The pocket of the crosse may be strung with 6 or 7 longitudinal leather
or synthetic thongs and cross-lacing (See 9-20 to 22) or may be mesh. The depth of
the pocket may be unlimited except that the ball must move freely within all parts of
the head and the pocket, both laterally and along its full length.
Section 38. The goalkeeper’s crosse may have more than two shooting/throw
strings. Flat laces or nylon cord may be used as shooting/throw strings. There are no
restrictions regarding the design or placement of shooting/throw strings in the pocket
of a goalkeeper’s crosse.
Section 39. The entire crosse (strung head and handle) shall not weigh more than
773g.
NOTE: The intent of the rule governing the design of the goalkeeper’s crosse is
to disallow any crosse where excessive widths of plastic have been added to the
outside of the sidewalls in order to increase the surface area of the head.
Stick Certification Procedures: Any lacrosse stick to be used, sold or marketed in
the United States must first be submitted to the testing lab. Once the test facility
has determined that the stick meets all the specifications outlined in Rule 9, a report
noting this compliance will be sent to the US Lacrosse Women's Game Director
and Rules Committee Chair. The stick will then be listed on the US Lacrosse web
site as legal for use in the United States. If a stick has been submitted to the testing
lab and it is determined that it meets all Federation of International Lacrosse (FIL)
specifications, it will automatically be considered legal for use in the United States.
These sticks will also be listed on the US Lacrosse web site. For more information
about the testing procedures please contact the Rules Committee Chair.
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 75
The testing lab will accept pre-production models (also known as SLA's or rapid
prototypes) for testing, however only preliminary approval will be granted if the model
meets all specifications. Final approval and listing on the US Lacrosse web site will
be contingent on the submission to the testing lab of a final production model that
meets all specifications.
Approved crosse heads and/or pockets may not be sold as US Lacrosse approved
if the head, the pocket, or how the pocket is attached to the head, is altered in any
way. The RIH lab will send the approval documents for heads and pockets to the US
Lacrosse Women’s Game Director and the Rules Committee Chair. All documents
will include photos of the side and the front of the head with an attached pocket. Presewn/
synthetic pockets may only be certified by the lab when attached to a head. The
attachment must meet all stringing specifications.
Go to www.uslacrosse.org for complete equipment certification process procedures
and timeline, and for lists of USL approved equipment.
Eye Protection
Section 40. All eye protection must meet the most current version of the ASTM
Specification Standard for women’s lacrosse, either at the adult or youth level.
Section 41. All eye protection must be tested at a PECC approved testing facility,
and test results must be sent to the US Lacrosse Womens' Game Director and Rules
Committee Chair. Only eye protection that has been tested by a PECC approved
testing facility will be listed on the US Lacrosse web site and considered legal for
use in women’s lacrosse play. Go to www.uslacrosse.org for complete equipment
certification process procedures and timeline and for lists of USL approved
equipment.
Ball
For information on lacrosse ball specifications please refer to Rule 2, Section 5.
Goals
For information on lacrosse goal specifications please refer to Rule 1, Section 12.
Nets
For information on lacrosse goal net specifications please refer to Rule 1, Section 12.
76 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
NOTE: Specifications for all equipment are modified periodically by the US
Lacrosse Women’s Rules Committee. Although the Committee will endeavor when
possible to provide advance notification of changes to manufacturers of lacrosse
equipment known to the Committee, the Committee expressly reserves the right to
change any specification at any time if, in its sole discretion, the Committee deems
the change to be in the best interest of the sport of women’s lacrosse. US Lacrosse
does not test or approve equipment to determine compliance with specifications. US
Lacrosse shall have no liability for defects caused by failure to meet specifications
or for alterations made after manufacturing and distribution of said equipment; or for
alterations made to the crosse after the stick (head and pocket) is manufactured,
submitted for final evaluation to the testing Laboratory and approved.
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 77
Diagram 8 - Offset Specifications within 6.55 cm Horizontal Plane
78 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
Diagram 9 - The Field Crosse
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 79
Diagram 10 - Triangular in Concept
80 - RULE 9 – MANUFACTURER’S SPECIFICATIONS
Diagram 11 - Plastic/Molded Head Specifications
RULE 9 – MANUFACTURER’S SPECIFICATIONS - 81
Diagram 13 - Shooting/Throw Strings
Diagram 12 - Cross Section of Unstrung Head
OFFICIAL RULES FOR GIRLS YOUTH LACROSSE
(Please see www.uslacrosse.org
for a copy of the Youth Rules & Best Practices Guidebook)
The purpose of the Official Girls Youth rules is to familiarize young players with the
sport of women’s lacrosse by introducing them to the terms, the field, the playing
positions, the concept of teamwork and the skills required to play the game safely
and fairly. These rules were written by the US Lacrosse Women’s Division and ratified
by the US Lacrosse Board of Directors in an effort to standardize youth rules for girls
throughout the United States.
The girl youth rules are divided by developmental levels and shall be organized by age:
U-15, U-13, U-11 and U-9 as of August 31 in the year preceding competition. Players
may not play below their designated age group.
Note: It is recommended that Middle School/Junior High players, regardless of age,
play U-13 modified checking rules.
Note: Any player who is age-eligible to play U-15 lacrosse should not be denied an
opportunity to play. If a U-15 eligible player has participated in any high school level
program as a member of a high school team, see the US Lacrosse Best Practice on
Age and Eligibility Standards.
It is strongly recommended that 2 US Lacrosse rated umpires be assigned to all
games. Two officials must be assigned to U-15 Full Checking (FC) games and one of
those officials must have a Local rating. A Junior Youth Umpire is under 18 years of
age or in High School and is qualified to umpire Youth Level games. The Junior Youth
Umpire should be at least two years older than the participants. For example, if the
umpire is 16, the participants should be no older than 14 years of age.
The US Lacrosse Women’s Lacrosse Rules shall be used for all Youth Games
with the following modifications, notations, changes and/or additions:
PLAYING AREA AND GOALS (See US Lacrosse Women’s Rule 1).
The field should be marked according to US Lacrosse Women’s Rules including a
restraining line. Team benches should be placed opposite spectators where possible.
U-13/U-15: Regulation size field with all appropriate markings
82 - OFFICIAL RULES FOR GIRLS YOUTH LACROSSE
U-9/U-11: Between 60-70 yards in length and between 30-40 yards in width. The
field markings shall include: Goal circle and goal line, 8m arc, center line only.
Note: U-11 teams have the option to play with 12 players. If the teams use 12
players, the game must be played on regulation-sized fields.
Coaching area
U-15: coaches may go from substitution area to end line on their own half of field
U-13/U-11: coaches may go the length of the field, behind opponent’s bench
U -9 : 1 Coach from each team is permitted on the field for the purpose of instructing
players
Violation of this rule is a misconduct foul.
The Goals
U-15/U-13 - Regulation lacrosse goal cages
U-11/U-9 and Indoor - Smaller (street hockey type) cages may be used. The goal may
be modified with a shooting net if no goalkeeper is present.
EQUIPMENT AND UNIFORMS (See US Lacrosse Women’s Rule 2)
Coaches are responsible for having their team in legal equipment and uniforms.
The Crosse (Stick)
Stick must meet the criteria outlined in Rule 2 of the US Lacrosse Women’s rules with
the following modifications:
U-15/U-13 - regulation stick (35.5”minimum and 43.25 “ maximum) and pocket
U-11/U-9 - regulation stick with or without modified pocket and may be cut to fit
comfortably along the length of the player’s arm. Goalkeeper stick may be 52” or may
be cut to fit. Mesh pockets are allowed for the goalkeeper only.
Ball
U-15/U-13 – Regulation ball
U-11/U-9 - may use a regulation ball, or a soft ball.
Note: It is highly recommended that new or beginner programs use the soft ball until
players have developed their throwing and catching skills. If a soft ball is used, it
should be approximately the same size as a regulation ball. A regulation ball may be
used for indoor play, however a no bounce ball is recommended.
OFFICIAL RULES FOR GIRLS YOUTH LACROSSE - 83
Mandatory Protective Equipment:
The equipment requirements for all levels must be the same as outlined in Rule 2-8
and 2-9 of US Lacrosse Women’s’ Rules. Each youth player shall wear the following
pieces of equipment which shall be professionally manufactured and not altered:
1. A professionally manufactured and properly worn mouth guard which shall include
an occlusal (protecting and separating the biting surfaces) and a labial (protecting the
teeth and supporting structures) portion that covers the posterior teeth with adequate
thickness. Mouth guards cannot be clear or white or have protruding tabs except for
the goalkeeper.
2. Eye protection or goggles meeting the ASTM certification for women’s lacrosse
(F803), have been PECC certified and listed on the US Lacrosse website.
3. Close fitting gloves and soft headgear are permitted; no hard helmets may be
worn except by the goalkeeper.
4. Goalkeeper must wear a lacrosse helmet designed for lacrosse with facemask
and properly secured chinstrap, and it must meet the NOCSAE standard. Goalkeeper
must also wear a separate throat protector, chest protector, abdominal and pelvic
protection, goalkeeper gloves and leg padding on the shins and thighs and a
mouthpiece. All protective devices should be close fitting, padded where necessary,
and not be of excessive weight.
Uniform
U-15/U-13: Must follow Rule 2: Uniforms
U-11/U-9: It is recommended that all visible undergarments match uniforms.
All youth players, including the goalkeeper, must wear uniform shirt on top.
Uniform shorts or kilt must be worn.
GAME PERSONNEL (See US Lacrosse Women’s Rule 3)
Teams
U-15/U-13/ U-11: 11 field players, one goalkeeper
U-11: may play with 7 field players on modified field – goalkeeper optional
U-9: 7 players on modified field - goalkeeper optional
Sideline manager
Each team (home and away) will provide a sideline manager whose duty shall be to
control effectively the actions of spectators not in conformity with the standards of
proper conduct.
84 - OFFICIAL RULES FOR GIRLS YOUTH LACROSSE
TIME FACTORS AND SCORING (See US Lacrosse Women’s Rule 4)
Scoring
A goal is scored when the ball passes completely over the goal line and into the goal
cage. Scoring must be by an attacker’s crosse, and not off the body of an attack
player. A goal may be scored off the defender’s body or crosse.
Duration of play
The home team will designate a timer.
All time is running time unless tournament rules dictate otherwise
U-15/U-13: 25 minute halves (maximum)
U-11/U-9: 20 minute halves (maximum)
All timeouts stop the game clock.
*No team timeouts may be called in the last 5 minutes of the game if the game clock
cannot be stopped during the “timeout” (central clock at event).
Games may end in a tie.
Overtime:
No overtime for U-11 and below.
U-15/U-13: Overtime procedures:
When the score is tied at the end of regular play and overtime is to be played, both
teams will have a 5 minute rest and a coin toss (visitor calls) will occur for choice of
ends. A maximum of two 3-minute sudden victory periods of running clock overtime
will be played. The clock will be stopped after 3 minutes of play in order for teams
to change ends with no delay for coaching. The game will be restarted with a center
draw. The team scoring the first goal wins the game.
PLAY OF THE GAME (See US Lacrosse Women’s Rule 5)
Start of the game
The procedure for the start of the game/draw shall be the same as outlined in Rule
5-1, 5-2 of the US Lacrosse Women’s Rules with the following modification:
OFFICIAL RULES FOR GIRLS YOUTH LACROSSE - 85
For U-13 and below: if score is kept, possession will be taken at the center by the
team with fewer goals if a four or more goal differential exists unless waived by the
coach of the trailing team. When this occurs positioning for the draw will apply with
the defender standing 4m away at a 45 degree angle and all other players must stand.
The player taking possession may run or pass, but may not shoot until another player
has played the ball.
Start/stop play
All play is started and stopped with the whistle. All players must stop and stand when
the whistle blows (to stop play). All may move again when the next whistle blows.
Substitution
Substitution is unlimited and the substitution procedure should be the same as
outlined in Rule 5-21 and 5-22 of the US Lacrosse Women’s Rules.
FOULS (See US Lacrosse Women’s Rule 6)
Fouls shall be the same as those outlined in Rule 6 of the US Lacrosse Women’s
Rules with the following modifications:
1. No checking (U-11/U-9). (Major Foul)
2. Modified checking only (U-13; U-15 if criteria is not met). (Major Foul)
a. The entire stick must be below the shoulder
b. The check must be down and away from the body
Note: Stick-to-stick contact is not necessarily a violation. A defense player who
is holding her stick in good defensive position should not be penalized if the attack
player cradles into the stick or follows through on a pass/shot.
3. Any initiated check to the head is a mandatory yellow card (Level FC – red card).
Note: Incidental contact with the head or contact initiated by the attacker should
not be carded.
4. A field player must not enter or have any part of her body or crosse on or in the goal
circle at any time. (Goal Circle Violation)(See exception below)
5. No deputy allowed in goal circle (All Levels)(Major Foul)
Note: In a game being played without a goalkeeper, 1 defense player, as
designated by the umpire, shall be allowed to go into the goal circle to collect the
ball after it comes to rest in the goal circle. She must leave the goal circle with the
ball in her stick within 10 seconds of the ball entering the goal circle. The opposing
team may not deliberately block her exit from the goal circle.
If the defense player throws it out or does not carry it out within 10 seconds, a
86 - OFFICIAL RULES FOR GIRLS YOUTH LACROSSE
defense player other than the designated player goes in, or the defense deliberately
puts the ball into the goal circle it is a goal circle violation. If the attack deliberately
blocks her exit from the goal circle, it is a free position at the 8m for the defense with
the attack player 4 m away.
6. On an 8m free position, a player may shoot provided there is a goalkeeper or a
modified goal (i.e. shooting net) is being used. If there is not a goalkeeper or it is an
open net, then the 8m free position shall be indirect (Major Foul).
7. Team Fouls/Offside and playing short below the restraining line rules are not
applicable at games at the U-11 level and below that are played with 7 players on
modified fields.
8. Player with the ball may not hold the ball for more than 3 seconds when
a. closely guarded/marked (see definitions)
b. the defense has both hands on her stick
c. the defense is in position to legally check were checking allowed. (U-13
and below; U-15 if criteria is not met). (Minor Foul)
Note: If the player with the ball takes the stick to the other side of her body and thus
away from the defender making a legal check impossible, the 3-second count would
be over. If the defender adjusts her position to where a legal check could be made,
or the stick is brought back to a checkable position, or another teammate joins the
defender and that second defender is in good position to check, then the count starts
again. The umpire will give an audible and visible 3-second count. The count should
follow this sequence: one-one thousand, two-one thousand, immediately followed
by a whistle when the third hand chop reaches its full extension thus marking count
number three without saying three-one thousand.
PENALTY ADMINISTRATION (See US Lacrosse Women’s Rule 7)
The penalty for fouls is a free position with all players, including the offender, moving
4m away from the player with the ball. For specifics on major, minor, and goal circle
fouls and carding, see Rule 7 in the US Lacrosse Women’s Rules.
DEFINITION OF TERMS (See US Lacrosse Women’s Rule 8)
Closely Guarded/Marked - player with the ball has an opponent within a stick's length.
Free Position - penalty awarded for a foul. Player who has been fouled gets the ball
and all others must move 4m away (minor foul) or behind (major foul).
OFFICIAL RULES FOR GIRLS YOUTH LACROSSE - 87
Indirect Free Position - no shot on goal may be made until the player with the ball
passes the ball to another player.
NOTE: this is different than the Women’s game rules because of the checking
restrictions on U-13 and below.)
Modified Checking - checking the crosse only if the entire crosse is below shoulder
level. The check must be in a downward direction and away from the body.
Modified Pocket – no more than half of the ball may fall below the bottom of the
sidewall.
Pass - exchange of the ball through the air from one teammate’s crosse to another.
Possession - a player has the ball in their crosse.
Position to Check - player has an opportunity to legally check the crosse without
fouling (the 3-second count starts when the umpire deems that the player with the
ball could be checked legally if checking were permitted.)
SUMMARY OF RULES
(See All Specifics above and in US Lacrosse Women’s Rulebook)
U-15 SPECIFICS
1. Will play regular US Lacrosse Women's Rules with the following modifications:
a. Any check to the head is a mandatory red card.
b. No Deputy
c. 25 minute halves
2. Games must be officated by two US Lacrosse rated umpires, one of whom must
have a Local rating. If this criteria is not met, the game shall be played with modified
checking.
U - 13 SPECIFICS
1. Eleven field players, one goal keeper.
2. Regulation field with all appropriate markings
3. Regular women’s crosse, regulation pocket
4. Modified checking only.
5. 25-minute halves (max.), running time.
6. No Deputy
88 - OFFICIAL RULES FOR GIRLS YOUTH LACROSSE
OFFICIAL RULES FOR GIRLS YOUTH LACROSSE - 89
U - 11 SPECIFICS
1. Eleven field players, one goal keeper; Regulation field with all appropriate
markings or
a. Seven field players, use of a goal keeper is optional
b. Field size: 60-70 yds. x 30-40 yds.
c. Goal circle and goal line, 8m arc, center line.
2. Regular women’s crosse, modified pocket allowed. May be cut to fit
comfortably along arm.
3. No checking.
4. 20-minute halves (max.), running time.
5. No Overtime
6. No Deputy
U - 9 SPECIFICS
1. Seven field players, use of a goal keeper is optional.
2. Field size: 60-70 yds. x 30-40 yds.
3. Goal circle and goal line, 8m arc, center line.
4. Regular women’s crosse, modified pocket allowed. May be cut to fit
comfortably along arm
5. No checking.
6. 20-minute halves (max.), running time.
7. No Overtime
8. No Deputy
These rules were written with the safety of all the players being of utmost importance.
Youth lacrosse should be fun, challenging and safe. To that end, the umpires shall
have the authority to penalize any foul, unsafe play, or unacceptable behavior not
covered specifically in these rules. Play should be as continuous as possible, and any
foul which does not gain an advantage for the offender or her team should result in a
held whistle whenever possible.
90 -APPENDIX A • ARM SIGNALS FOR UMPIRES
BLOCKING: Place open hands on the hips and move them to touch hips with in-andout
motion.
CHECKING INTO THE SPHERE: Make a chopping motion with the hand close to
the head.
Cover : Arms extended downward in front of body with the right palm held on top
of the left palm.
Dangerous Follow Through & Dangerous propelling : Fists held
in front of body (with one being higher than the other) then extending outward in a
throwing motion. (fist of lower hand down, fist of upper hand up like a crosse would
be held).
DANGEROUS PLAY: Signal the dangerous foul and then use the appropriate
carding procedure.
Dangerous Shot on Goalkeeper : Open palm in front of face moving in an
in/out motion.
DETAINING: Place fists (one up, one down) in horizontal position in front of hips.
direction OF POSSESSION: Point with open hand in the direction of play.
EARLY ENTRY ON DRAW: With the palm down, move hand back and forth in an
arching motion over the line while indicating directional signal with other arm.
EMPTY CROSSE CHECK: Use the right hand with clapping motion on the left hand.
FORCING THROUGH: With open palm push out away from the face followed by
the Offensive Foul signal.
GOAL: Turn toward the center of the field, raise arms above the head and then lower
them, pointing horizontally toward the center of the field.
GOAL CIRCLE FOUL: Simultaneous directional signal with one arm, and chopping
motion toward the GC with the other arm.
HELD WHISTLE: Arm raised horizontally, at shoulder level, in the direction of the goal
the offended player is attacking.
HOLDING: Bend left arm at the elbow with hand in a fist and grab the left forearm
with the right hand.
APPENDIX A
ARM SIGNALS FOR UMPIRES
APPENDIX A • ARM SIGNALS FOR UMPIRES - 91
ILLEGAL BALL OFF THE BODY: Indicate by pointing to the body part that touched
the ball.
ILLEGAL CRADLE in sphere : Make a cradling motion using the hand pulled in
close to the face.
ILLEGAL DRAW: Whistle + Direction Signal
ILLEGAL PICK: Blocking signal and then Offensive Foul Signal
ILLEGAL PROCEDURE: (False Start; Illegal Substitution; Too Many players; etc.)
Bend arms at the elbows and circle the forearms around each other at chest height.
Illegal Stick to Body Contact : Place fists (one up, one down) in horizontal
position in front of hips. Then extend arms outward in a pushing motion.
NO GOAL: With the arms extended toward the ground, swing them out and in so
that they cross each other.
OBSTRUCTION OF FREE SPACE TO GOAL: Arms held in front of the body with
palms toward face, with one hand closer to the face, hands up, palms in a line about
6 inches toward the face.
OFFENSIVE FOUL: Place one hand behind head and indicate direction of
possession with the other hand.
OFFSETTING FOULS: Extend arms horizontally to the sides, with hands in fist,
followed by a show of each foul signal --- Offensive foul signal and Defensive foul signal.
OFFSIDE: Raise an open hand above the head to indicate the foul. Close the fist
when making the call.
OVER THE BACK: Utilize the PUSHING or BODY CONTACT signal.
PUSHING OR BODY CONTACT: Make a pushing motion with two arms out in front
of the body.
RE-DRAW: Place crossed palms in front of body, begin with hands together, and then
extend them up and out with a quick motion.
ROUGH CHECK/Illegal check on body : Use the arm to make a large chop
motion against the wrist of the opposite arm.
SLASH: Long swiping motion of the extended arm from high to low across the body.
THREE SECOND RULE: Three fingers raised, palm away.
TIME IN: Hand open above the head with arm fully extended; then drop the arm in a
chopping motion to start the clock.
TIME OUT: Turn towards the timer and cross fully extended arms at the wrist above
the head.
92 - APPENDIX A • ARM SIGNALS FOR UMPIRES
TRIP: Point to ankle while performing a kicking motion.
WARDING: Use the forearm in an upward motion away from the body.
10 Second GC Count : One arm, shoulder high, moving from chest (90 degree
bend) to full extension.
Throw : One hand, in an underhand motion, moving back and forth.
BLOCKING
Dangerous follow through
& dangerous propelling detaining
Early entry on draw empty crosse check
Dangerous shot
on goalkeeper
CHECKING INTO
THE SPHERE COVER
holding
APPENDIX A • ARM SIGNALS FOR UMPIRES - 93
forcing through goal circle foul
held whistle
illegal ball off
the body
illegal cradle
in sphere
illegal pick
illegal
illegal draw procedure
No goal
obstruction of free
illegal stick to body contact space to goal
goal
94 - APPENDIX A • ARM SIGNALS FOR UMPIRES
offensive foul
pushing or
body contact
slash three second rule time in time out
trip warding 10 second GC count throw
redraw
rough check /
illegal check on body
offsetting fouls OFFSIDE
2.54cm = 1 in 1.22m = 48 in
3.2cm = 1 1/4 in 1.83m = 72 in (2 yd)
4cm = 1 1/2 in 2.6m = 8 ft 6 in
4.5cm = 1 4/5 in 3m = 9 ft 11 in
5cm = 2 in 4m = 13 ft 2 in
6.3cm = 2 1/2 in 8m = 26 ft 4 in
7cm = 2 3/4 in 9m = 30 ft
7.6cm = 3 in 12m = 39 ft 4 in
10.1cm = 4 in 64m = 70 yd
18cm = 7 in 82m = 90 yd
20.3cm = 8 in 92m = 100 yd
23cm = 9 in 110m = 120 yd
25.4cm = 10 in 142g = 5 oz
30.5cm = 12 in 149g = 5 1/4 oz
40cm = 16 in 567g = 20 oz
.9m = 35 1/2 in 773g = 26 oz
1.1m = 43 1/4 in
95
APPENDIX B
METRIC CONVERSIONS
Any measurement conversions provided are
approximate and for informational purposes only.
96
The official Federation of International Lacrosse (FIL) Rules shall be the basis for the
rules that govern US Lacrosse. Experience in other sport areas has shown that using
different sets of rules and variations adds confusion and misinterpretation to the
game, thus it is deemed advisable to follow FIL Rules as closely as possible for girls
and women’s lacrosse in the United States.
A. Rule changes may be suggested or proposed:
1) at the request of the FIL Rules Committee.
2) upon review by the US Lacrosse Rules Sub-Committee.
3) at the request of groups, associations or individuals in the following
manner:
a) Suggestions for changes must be requested by June 1st for consideration
at the summer Rules Sub-Committee meeting.
b) Suggestions must be made in writing using the Rule Change Request
Form, available from US Lacrosse (www.uslacrosse.org)
The Rules Sub-Committee meets once a year to consider and discuss proposed
changes to the rules. Any changes or additions to the rules put forth by the Rules
Sub-Committee must be presented at the fall meeting of the US Lacrosse Board
of Directors for final approval.
B. Experimental Rules
A group or association may request permission from the Rules Sub-Committee to
try a rule on an experimental basis for a specified period of time. The request must
be made in writing to the Rules Sub-Committee Chair or through a groups official
representative to the Rules Sub-Committee. Any request must be made by June
1st for consideration at the summer Rules Sub-Committee meeting. If permission
to use an experimental rule is granted, the group requesting permission will be
asked to present an evaluation to the Rules Sub-Committee before any request
for a permanent change will be considered.
APPENDIX C
INTRODUCING RULE CHANGES
97
Outlined below is the official US Lacrosse policy regarding the handling of blood/
bleeding situations during games. This policy should be followed by all teams not
already following guidelines developed by their school district, county, state, etc. on
how to deal with blood situations.
When a player suffers a laceration or wound where oozing or bleeding occurs, the
game should be stopped at the earliest practical time, and the player should be given
appropriate medical treatment. The player may return to the game with the approval
of medical personnel (team doctor, trainer, or other designated person with medical
training). She may re-enter the game in the same half.
If the umpire stops the game because a player is discovered to be bleeding, the
player must leave the game and a substitute may enter. If the umpire stops the game
because an injury has occurred, the regular injury time out procedure is followed. If an
injury time out has been called and it is then determined that it is a bleeding problem,
the player must leave the game, even if medical personnel/coach have not come onto
the field, and a substitute may enter.
In cases where a goalkeeper is discovered to be bleeding, and she is the only dressed
goalkeeper for her team, the game should be stopped at the earliest practical time,
she should be given appropriate medical treatment, and she may remain in the game.
If there is blood on any part of a player’s uniform/personal equipment, medical
personnel should determine whether the blood has saturated the uniform/equipment
enough to require a change. In the absence of medical personnel, the umpire(s)
will make this determination. A uniform is considered saturated when blood has
soaked through the uniform to the player’s skin or is capable of being transferred to
another player. The same saturation criteria should be applied to a player’s personal
equipment (stick, gloves, knee brace, etc.). If a uniform shirt is changed, the players
new number must be recorded in the score book before she re-enters the game.
APPENDIX D
US LACROSSE POLICY BLOOD ON UNIFORMS
98 - APPENDIX D • US LACROSSE POLICY BLOOD ON UNIFORMS
Any playing surface contaminated with blood must be cleaned by appropriate medical
personnel before the game is restarted. In the absence of medical personnel, the home
team is responsible for properly cleaning the affected area.
The umpires will not make medical evaluations. Their responsibility is to keep the
playing field clear of players who are bleeding, who have open wounds, or who have
uniforms which may be saturated with blood.
The purpose of these guidelines is to provide a default policy to those responsible for
making decisions concerning the suspension and restarting of contests based on the
presence of lightning. The preferred sources from which to request such a policy for
your facility would include your state high school association and the nearest office of
the National Weather Service.
Proactive Planning
1. Assign staff to monitor local weather conditions before and during events.
2. Develop an evacuation plan, including identification of appropriate nearby shelters.
3. Develop criteria for suspension and resumption of play:
a. When thunder is heard, or a cloud-to-ground lightning bolt is seen, the
thunderstorm is close enough to strike your location with lightning. Suspend
play and take shelter immediately.
b. Thirty-minute rule. Once play has been suspended, wait at least 30 minutes
after the last thunder is heard or flash of lightning is witnessed prior to
resuming play.
c. Any subsequent thunder or lightning after the beginning of the 30 minute count,
reset the clock and another 30 minute count should begin.
4. Hold periodic reviews for appropriate personnel.
For more detailed information, refer to the “Position Statement: Lightning Policy”
on the US Lacrosse web site and the “Guidelines for Lightning Safety” section
contained in the NFHS Sports Medicine Handbook.
APPENDIX E
GUIDELINES FOR LIGHTNING DISTURBANCES
99

101
Coaches Code of Ethics
The function of a coach is to educate students through participation in interscholastic
competition. An interscholastic program should be designed to enhance academic achievement
and should never interfere with opportunities for academic success. Each student should be
treated with the utmost respect and his or her welfare should be considered in decisions by the
coach at all times. Accordingly, the following guidelines for coaches have been adopted by the
NFHS Board of Directors.
The coach shall be aware that he or she has a tremendous influence, for either good or ill, on
the education of the student and, thus, shall never place the value of winning above the value of
instilling the highest ideals of character.
The coach shall uphold the honor and dignity of the profession. In all personal contact with
students, officials, athletic directors, school administrators, the state high school athletic association,
the media, and the public, the coach shall strive to set an example of the highest ethical
and moral conduct.
The coach shall take an active role in the prevention of drug, alcohol and tobacco abuse.
The coach shall avoid the use of alcohol and tobacco products when in contact with players.
The coach shall promote the entire interscholastic program of the school and direct the program
in harmony with the total school program.
The coach shall master the contest rules and shall teach them to his or her team members.
The coach shall not seek an advantage by circumvention of the spirit or letter of the rules.
The coach shall exert his or her influence to enhance sportsmanship by spectators, both
directly and by working closely with cheerleaders, pep club sponsors, booster clubs, and administrators.
The coach shall respect and support contest officials. The coach shall not indulge in conduct
which would incite players or spectators against the officials. Public criticism of officials or players
is unethical.
The coach should meet and exchange cordial greetings with the opposing coach to set the
correct tone for the event before and after the contest.
The coach shall not exert pressure on faculty members to give students special consideration.
The coach shall not scout opponents by any means other than those adopted by the league
and/or state high school athletic association.
APPENDIX G
NFHS COACHES CODE OF ETHICS
US LACROSSE CODE OF ETHICS
Updated – September 13, 2008
Through responsive and effective leadership, US Lacrosse strives to provide
programs and services to inspire participation while protecting the integrity of the
game. US Lacrosse grants the privilege of membership to individuals (players,
coaches, officials and leadership) and organizations committed to the tenets of its
mission.
Inherent within all professional organizations is the potential for conflicts of interest,
harassment, abuse of power, and other forms of unethical behavior. Through the
establishment of an organizational Code of Ethics, US Lacrosse has defined a set of
guidelines to promote and protect the spirit of the game, safeguard the best interest
of the participants, and establish and maintain standards of behavior. The Code
is not intended to serve as a set of rules, but rather to outline general principles
and guidelines of aspirational virtues and proper ethical standards for all members,
volunteers, staff, and any other individuals and organizations that choose to affiliate
with US Lacrosse.
The definition of ethical behavior is having an understanding of the difference
between right and wrong, and at all times choosing to do what is right. This
definition should be applied at the individual level to those within the US Lacrosse
umbrella: employees, volunteers or individuals who represent US Lacrosse within
the community at large, as well as at the corporate level, pertaining to the actions of
US Lacrosse and other affiliated organizations. Ethical considerations are integral,
not optional, elements of all sports activities and apply to all levels of participation.
Participation in the sport of lacrosse provides a powerful vehicle for a participant’s
personal growth and development, by teaching the values of respect, fairness,
teamwork, communication, responsibility, truthfulness, non-discrimination, honesty
and integrity. These values serve as the core ideals for the US Lacrosse Code of
Ethics.
APPENDIX H
US LACROSSE CODE OF ETHICS
102
Respect
A key component of ethical behavior is respect, which is defined at individual, team
and corporate levels. Individuals should value the opinions, views and roles of
others who work to further the mission of the organization. All should safeguard
the dignity, privacy and freedom of individuals regardless of their race, color,
creed, socio-economic status, age, gender, religion, sexual orientation, disability or
nationality. Respect defines the value that US Lacrosse, as an organization, places
on honoring the history of the sport, and demonstrates the regard it shows to the
various and disparate constituencies that have come together to form US Lacrosse
in an effort to further the growth and development of the sport.
Fairness
Fairness is making decisions without favoritism or prejudice. US Lacrosse firmly
believes that the concept of fairness is fundamental to sports. Anything that
creates an unfair advantage violates the spirit, as well as the integrity, of the sport of
lacrosse.
Teamwork
Teamwork is a cooperative and coordinated effort on the part of a group of
individuals who work collectively in the interest of a common goal. US Lacrosse
believes there is significant value in promoting teamwork, both on and off the field,
in every aspect of the sport. All members of US Lacrosse, its staff, volunteers,
and other affiliated individuals and organizations should adopt and promote the
philosophy that greater success can be achieved when individuals sacrifice their
desire for personal accomplishment in favor of the benefits of their team the
lacrosse community.
Communication
Communication is the process whereby individuals create shared understanding.
It is an active ”two way street,“ requiring a balance of articulating, listening, writing,
reading, observing, questioning, analyzing and evaluating. Communication may be
verbal, nonverbal or written. It can be sent through various media and transmits a
thought provoking idea, gesture, or action.
US Lacrosse members, volunteers, staff, and other affiliated individuals and
organizations should communicate with clarity, honesty, timeliness and openness.
Communication should include all pertinent information shared
APPENDIX H • USL CODE OF ETHICS - 103
transparently with all appropriate recipients. Clear, honest and timely
communication allows for collaboration and cooperation, building a stronger
game and community for the sport.
Conflict of Interest
A conflict of interest is present in any instance in which the actions or activities
of an individual, including members, volunteers, staff and affiliates representing
or acting on behalf of US Lacrosse, could result in actual or perceived personal
gain or advantage, and/or have an adverse effect on the interests, mission or
integrity of US Lacrosse. Individuals who represent and serve US Lacrosse,
at the local, regional or national levels, have a duty to disclose any financial
interest or personal obligation that may actually or perceptually affect the
independence of their judgment.
Legality
All members of US Lacrosse, its staff, volunteers, and affiliated individuals and
organizations are obligated to comply with all applicable laws. Violation of the
law is not tolerated.
Representing the fastest growing national sport as an emerging force in sports
organizations and leadership, US Lacrosse has a duty to provide positive
influence over athletic administrators, programs, officials, coaches, players, and
affiliated individuals and organizations. The goal of US Lacrosse is to promote
sportsmanship and character by teaching, advocating, modeling and enforcing
ethical principles, while preserving the integrity of the game.
By affiliating with US Lacrosse, individuals and organizations agree to comply
with the aspirational guidelines set forth in the Code of Ethics. Failure to
adhere to this Code may result in revocation of membership or affiliation. US
Lacrosse encourages others involved with the sport of lacrosse to adopt and
follow these important guidelines
104 - APPENDIX H • USL CODE OF ETHICS
105
A concussion is a traumatic brain injury that interferes with normal brain function. An
athlete does not have to lose consciousness (be “knocked out”) to have suffered a
concussion.
Common Symptoms of Concussion Include:
• headache • fogginess
• difficulty concentrating • easily confused
• slowed thought processes • difficulty with memory
• nausea • lack of energy, tiredness
• dizziness, poor balance • blurred vision
• sensitive to light and sounds • mood changes- irritable, anxious, or tearful
Suggested Concussion Management:
1. No athlete should return to play (RTP) or practice on the same day of a
concussion.
2. Any athlete suspected of having a concussion should be evaluated by an
appropriate health-care professional that day.
3. Any athlete with a concussion should be medically cleared by an appropriate
health-care professional prior to resuming participation in any practice or
competition.
4. After medical clearance, RTP should follow a step-wise protocol with provisions
for delayed RTP based upon return of any signs or symptoms.
For further details please see the “NFHS Suggested Guidelines for
Management of Concussion” at www.nfhs.org.
APPENDIX I
SUGGESTED GUIDELINES FOR MANAGEMENT
OF CONCUSSION
106
PLAYING RULES
All contests between WCLA member teams shall be played according to US
Lacrosse Women’s Rules with these exceptions and notations:
(1) There shall be 30-minute running clock halves with a stop clock on whistles in
the last two minutes of each half. (Unless there is a 10-goal differential)
(2) Games may be played with 30-minute stop clock halves.
(3) Each team must be allowed timeouts per USL rules.
(4) All tie games at the end of regulation shall be resolved using USL overtime
procedures.
(5) The WCLA National Tournament will be played with 30-minute stop clock
halves.
For operational guidelines, player eligibility rules, or specific questions regarding
the WCLA, please email: wcla@uslacrosse.org or visit the WCLA website at
uslacrosse.org/wcla
WCLA Mission Statement
The mission of the USL Women's Collegiate Lacrosse Associates is to promote the
growth of women's lacrosse nationwide. Specifically, the WCLA strives to provide
an infrastructure in which collegiate clubs will compete and eventually crown a
national champion. Leadership opportunities exist on the local, regional and national
levels as WCLA is a representation of teams at all levels. WCLA members are
then encouraged to give back to the lacrosse community by joining the umpiring,
coaching and post-collegiate club communities.
APPENDIX J
WOMEN'S COLLEGIATE LACROSSE
ASSOCIATES (WCLA) OFFICIAL RULES
(for use by college club lacrosse teams)
107
APPENDIX K
2013 UNIFORM SPECIFICATIONS
108
Proper precautions are needed to minimize the potential risk of the spread of communicable disease and
skin infections during athletic competition. These conditions include skin infections that occur due to skin contact
with competitors and equipment. The transmission of infections such as Methicillin-Resistant
Staphylococcus aureus (MRSA) and Herpes Gladiatorum, blood-borne pathogens such as HIV and Hepatitis
B, and other infectious diseases such as Influenza can often be greatly reduced through proper hygiene. The
NFHS SMAC has outlined and listed below some general guidelines for the prevention of the spread of these
diseases.
Universal Hygiene Protocol for All Sports
• Shower immediately after every competition and practice.
• Wash all workout clothing after each practice.
• Wash personal gear (knee pads and braces) weekly.
• Do not share towels or personal hygiene products (razors) with others.
• Refrain from full body (chest, arms, abdomen) cosmetic shaving.
Infectious Skin Diseases
Strategies for reducing the potential exposure to these infectious agents include:
• Athletes must be told to notify a parent or guardian, athletic trainer and coach of any skin lesion prior to
any competition or practice. An appropriate health-care professional should evaluate any skin lesion
before returning to competition.
• If an outbreak occurs on a team, especially in a contact sport, all team members should be evaluated to
help prevent the potential spread of the infection.
• Coaches, officials and appropriate health-care professionals must follow NFHS or state/local guidelines
on “time until return to competition.” Participation with a covered lesion may be considered if in accordance
with NFHS, state or local guidelines and the lesion is no longer contagious.
Blood-Borne Infectious Diseases
Strategies for reducing the potential exposure to these agents include following Universal Precautions
such as:
• An athlete who is bleeding, has an open wound, has any amount of blood on his/her uniform, or has
blood on his/her person, shall be directed to leave the activity (game or practice) until the bleeding is
stopped, the wound is covered, the uniform and/or body is appropriately cleaned, and/or the uniform is
changed before returning to activity.
• Athletic trainers or other caregivers need to wear gloves and take other precautions to prevent blood or
body fluid-splash from contaminating themselves or others.
• In the event of a blood or body fluid-splash, immediately wash contaminated skin or mucous membranes
with soap and water.
• Clean all contaminated surfaces and equipment with disinfectant before returning to competition. Be sure
to use gloves when cleaning.
• Any blood exposure or bites to the skin that break the surface must be reported and immediately evaluated
by an appropriate health-care professional.
Other Communicable Diseases
Means of reducing the potential exposure to these agents include:
• Appropriate vaccination of athletes, coaches and staff as recommended by the Centers for Disease
Control (CDC).
• During times of outbreaks, follow the guidelines set forth by the CDC as well as State and local Health
Departments.
For more detailed information, refer to the "Infectious Disease and Blood-borne Pathogens" and “Skin
Disorders” sections contained in the NFHS Sports Medicine Handbook.
Revised and Approved in 2010
General Guidelines for Sports Hygiene, Skin
Infections and Communicable Diseases
APPENDIX L
NFHS GUIDE TO COMMUNICABLE DISEASES
INDEX TO RULES - 109
index
to rules
Baiting, taunting............................6 8 46
Ball
described...................................2 5 14
lodged in clothing, crosse......5 26 39
touching with hands................6 2 44
Benches – team............................1 10 7
Captains..........................................3 6 20
Speaking....................................3 1 19
Cards
delay of game............................7 26 54
mandatory..................................6 1 41, 43
misconduct................................7 27 54
Center circle...................................1 6 6
Checking, Crosse.........................8 - 58
modified......................................Y - 82
Clear................................................8 - 58
Coaches
duties of.....................................3 3, 4 20
equipment certification...........3 2 20
Coaching area...............................1 12 7
Coin toss.........................................3 6 20
Critical scoring area.....................8 - 58,59
Crosse, Field..................................2 1 13
legal.............................................2 2 13
request to be checked............5 27 39
throwing of.................................6 2 44
Crosse, Goalkeeper.....................2 3 14
legal.............................................2 3 14
Delay of game................................6 2-r 45
Deputy.............................................5 17 34
Draw
description of............................5 2 29
illegal...........................................5 3 29
......................................................6 2-i 44
positioning of players..............5 1 28
8m arc..............................................1 7-8 6
Equipment, personal....................2 10 16
inspection of..............................5 27 39
Eye protection................................2 9 16
Field
diagram.......................................1 - 9, 10
dimensions................................1 1 5
not meeting specifications.....1 2 5
Flagrant foul....................................6 8 47
......................................................7 30 55
Forfeited game...............................4 6 25
Fouls
goal circle..................................6 3-6 46
major...........................................6 1 41
minor...........................................6 2 44
misconduct................................6 8 47
offsetting....................................7 1 48
offside.........................................6 7 46
Free position..................................7 1 48
Free position, indirect..................7 11 51
......................................................8 - 60
Free space to goal........................8 - 60
Game
forfeit...........................................4 6 25
length of.....................................4 1 24
start/restart of...........................5 1 28
suspended/interrupted...........4 5 25
Game Administrator.....................3 5 20
Goal circle
dimensions................................1 15 11
fouls related to..........................6 3-6 46
returning the ball to..................5 18 34
Goal.................................................1 14 11
nets..............................................1 14 11
not scored..................................4 9 26
......................................................5 27-c 40
scored.........................................4 8 26
Goalkeeper
crosse ........................................2 3 14
duties of.....................................5 16 33
helmet requirements................2 6 15
outside the goal circle.............5 19 34
privileges of...............................5 15 33
equipment..................................2 6 15
Half time..........................................4 1 24
Injured player..................................5 25 38
Interruption of game.....................5 24 38
Rule Sec. Page Rule Sec. Page
110 - INDEX TO RULES
Rule Sec. Page Rule Sec. Page
Jewelry ............................................2 10 16
Lines – width, color......................1 4 6
Lineup..............................................3 11 21
Misconduct.....................................6 8 47
Mouthpiece.....................................2 8 15
Numbers on shirts.........................2 13 17
Obstruction, free space to goal...6 1-n 42
......................................................7 19 53
Offside.............................................5 6 30
by attack.....................................7 6 49
by defense.................................7 7-9 49,50
Out of bounds
ball out........................................5 7 30
draw............................................5 14 32
player out of bounds...............5 8 30
player with possession...........5 9 31
resuming play............................5 11 31
shot, deflected shot.................5 12-13 32
Overtime..........................................4 7 25
Penalty administration
general........................................7 1 48
goal circle..................................7 10 50
major fouls.................................7 4 49
minor fouls.................................7 5 49
offside.........................................7 6-9 49,50
Play – start/restart of...................5 4 30
Restraining line..............................1 5 6
Scorer, Official – duties of..........3 10-11 21
Scorer/Timer’s table.....................1 11 7
Scoring play...................................7 20 53
Slow Whistle
description.................................7 17 52
enforcement..............................7 21 53
in effect.......................................7 18 52
additional fouls during.............7 23 53
Spectator area...............................1 13 7
Stand...............................................5 5 30
“Stick check”..................................5 27 39
Substitution
after a card................................5 22-d 37
after goals..................................5 22-b 37
area..............................................1 9 6
during play.................................5 22-a 36
injury............................................5 22-c 37
illegal ..........................................5 23 37
Team – defined..............................3 1 19
Ten goal rule...................................4 3 24
Throw...............................................5 20 35
Timer, Official – duties of............3 12-13 22
Timeouts
mandatory..................................4 1 24
team............................................4 4 25
12m fan...........................................1 7 6
Umpires
duties prior to the game.........3 8 21
number of...................................3 7 21
other responsibilities...............3 9 21
Undergarments, Visible................2 15-16 18
Uniforms
goalkeeper.................................2 12 17
kilt/shorts...................................2 12 17
numbers.....................................2 13 17
shirt..............................................2 14 18
shoes..........................................2 11 17
NATIONAL FEDERATION OF
STATE HIGH SCHOOL ASSOCIATIONS
PO Box 690
Indianapolis, IN 46206
317-972-6900
www.nfhs.org
MISSION STATEMENT
The mission of the National Federation of State High School
Associations is to serve its members and its related professional
groups by providing leadership and national coordination
for the administration of interscholastic
activities
which will
enhance the educational experiences of high school students
and reduce risks of their participation.
The NFHS will promote
participation and sportsmanship to develop good citizens
through interscholastic activities which provide equitable
opportunities, positive recognition and learning experiences
to students while maximizing
the achievement of educational
goals.
The NFHS writes the rules for boys high school lacrosse
and endorses the use of US Lacrosse rules for girls high
school competition.
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